Compass Navigator Pro 2 (just released)

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
DeidreReay
Posts: 85
Joined: Wed Jan 22, 2020 1:20 pm

Compass Navigator Pro 2 (just released)

Post by DeidreReay »

I know its pretty new, but wondered if you had looked if your compass navigator pro integration still works with their new updated version? Or if there is need for a new integration?
https://assetstore.unity.com/packages/t ... o-2-273662
User avatar
Tony Li
Posts: 20656
Joined: Thu Jul 18, 2013 1:27 pm

Re: Compass Navigator Pro 2 (just released)

Post by Tony Li »

Hi,

I haven't look into it yet, but I'll put it on the list.
DeidreReay
Posts: 85
Joined: Wed Jan 22, 2020 1:20 pm

Re: Compass Navigator Pro 2 (just released)

Post by DeidreReay »

Have a chance to look at this as yet?
User avatar
Tony Li
Posts: 20656
Joined: Thu Jul 18, 2013 1:27 pm

Re: Compass Navigator Pro 2 (just released)

Post by Tony Li »

Not yet, but it's still on the list! :-)
DeidreReay
Posts: 85
Joined: Wed Jan 22, 2020 1:20 pm

Re: Compass Navigator Pro 2 (just released)

Post by DeidreReay »

Just wanted to check in again and see if you had a chance to look at this yet?
User avatar
Tony Li
Posts: 20656
Joined: Thu Jul 18, 2013 1:27 pm

Re: Compass Navigator Pro 2 (just released)

Post by Tony Li »

Soon! I'm at GDC this week, so dev is on hold until next week.
DeidreReay
Posts: 85
Joined: Wed Jan 22, 2020 1:20 pm

Re: Compass Navigator Pro 2 (just released)

Post by DeidreReay »

Thank you. Will test these out after work today.
DeidreReay
Posts: 85
Joined: Wed Jan 22, 2020 1:20 pm

Re: Compass Navigator Pro 2 (just released)

Post by DeidreReay »

Updated everything but having a bug I believe sicne updated from 1 to the 2 integration. Now on reload of game all of my POIS visibility become true
How setup with dialogue and quest machine integrations, that basically they only become True and visible When quest nodes are using actions to tell it so..
Which seemed to work fine before , but now once reloading a game, they are all visible.
Any ideas?
Each POI has the POI Saver component (thats it)
Is there anything else I need to do?
Post Reply