Skill Use via Dialogue UI (not "skill checks")

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wildermp
Posts: 1
Joined: Mon Apr 15, 2024 8:27 pm

Skill Use via Dialogue UI (not "skill checks")

Post by wildermp »

I'm trying to decide if Dialogue System for Unity is right for my project and wonder:
is it possible to implement permanent skill use "buttons" attached to the UI?

I need players to access skills during conversation, such as revealing faction and moral alignment information of NPCs via a skill. This would not be a dialogue option, but rather a permanent feature of the UI.
Players also need the ability to alter NPC stats, such as disposition, via permanent skill use buttons.
Furthermore, I need to display certain NPC stats in the UI.

Is it possible to accomplish these goals with Dialogue System for Unity?
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Tony Li
Posts: 20646
Joined: Thu Jul 18, 2013 1:27 pm

Re: Skill Use via Dialogue UI (not "skill checks")

Post by Tony Li »

Hi,

Yes, you can do that. Some of those features might be done more straightforwardly with a simple script if you're comfortable with a bit of scripting. In any case, you can tie the Dialogue System to those features whether you implement them in the Dialogue System or a script of your own.
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