I'm trying to decide if Dialogue System for Unity is right for my project and wonder:
is it possible to implement permanent skill use "buttons" attached to the UI?
I need players to access skills during conversation, such as revealing faction and moral alignment information of NPCs via a skill. This would not be a dialogue option, but rather a permanent feature of the UI.
Players also need the ability to alter NPC stats, such as disposition, via permanent skill use buttons.
Furthermore, I need to display certain NPC stats in the UI.
Is it possible to accomplish these goals with Dialogue System for Unity?
Skill Use via Dialogue UI (not "skill checks")
Re: Skill Use via Dialogue UI (not "skill checks")
Hi,
Yes, you can do that. Some of those features might be done more straightforwardly with a simple script if you're comfortable with a bit of scripting. In any case, you can tie the Dialogue System to those features whether you implement them in the Dialogue System or a script of your own.
Yes, you can do that. Some of those features might be done more straightforwardly with a simple script if you're comfortable with a bit of scripting. In any case, you can tie the Dialogue System to those features whether you implement them in the Dialogue System or a script of your own.