Scene portal

Announcements, support questions, and discussion for Quest Machine.
Post Reply
Reed237
Posts: 16
Joined: Thu Mar 02, 2023 11:12 am

Scene portal

Post by Reed237 »

Hi, I've seen some forums about the save Portal when using Quest Machine, TDE and I'm also using the dialogue System. the scripts U suggested You tell exactly where to put them cause I would like to you pixel crushers save system, but TDE requires me to use their GoToLevelPoint component. can you show me exactly where to put the code?
User avatar
Tony Li
Posts: 20731
Joined: Thu Jul 18, 2013 1:27 pm

Re: Scene portal

Post by Tony Li »

Hi,

You can use TDE's scene change components. Set up the Dialogue System/Quest Machine save system (it's the same save system). Then see: How To: Use Corgi / TopDown Engine MMSceneLoadingManager
Reed237
Posts: 16
Joined: Thu Mar 02, 2023 11:12 am

Re: Scene portal

Post by Reed237 »

Ive already done that but I'm not sure where to put the code
Attachments
bandicam 2023-10-10 17-05-09-760.jpg
bandicam 2023-10-10 17-05-09-760.jpg (614.01 KiB) Viewed 6177 times
User avatar
Tony Li
Posts: 20731
Joined: Thu Jul 18, 2013 1:27 pm

Re: Scene portal

Post by Tony Li »

Do you mean the code in the How To: Use Corgi / TopDown Engine MMSceneLoadingManager guide? It explains where to put the code in a few files. Which file do you have a question about?
Reed237
Posts: 16
Joined: Thu Mar 02, 2023 11:12 am

Re: Scene portal

Post by Reed237 »

the subclass mmsceneloadingmanager subclass
Attachments
bandicam 2023-10-10 17-49-09-902.jpg
bandicam 2023-10-10 17-49-09-902.jpg (516.29 KiB) Viewed 6164 times
User avatar
Tony Li
Posts: 20731
Joined: Thu Jul 18, 2013 1:27 pm

Re: Scene portal

Post by Tony Li »

I'll put together an example this week.
User avatar
Tony Li
Posts: 20731
Joined: Thu Jul 18, 2013 1:27 pm

Re: Scene portal

Post by Tony Li »

Post Reply