Dialogue System 2.2.38.2 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.38.2 Released

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Version 2.2.38.2 Release Notes:

[Core]

- Improved: Updated to handle Unity 2023 API changes.
- Improved: Auto Arrange now has two vertical arrangement styles to choose from.
- Improved: Node group creation and resizing tweaks.
- Improved: Added safety button to prevent accidental editing of conversation <START> nodes.
- Improved: Added option to make auto-focused response menu button appear selected during block input duration.
- Improved: Warm Up > Extra now sets subtitle text to blank string when done.
- Fixed: Center On Current Entry menu option now works with cross-conversation links.
- Fixed: StandardBarkUI issues when Include Name was ticked and name was blank or no Name Text UI element assigned.
- Fixed: Subtitle panel Clear Text On Close is now also supported when Wait For Close is ticked.
- Fixed: When unloading additive scenes, save system now records saver data in scene being unloaded.
- Fixed: SaveSystem.loadEnded is now invoked even if loadStarted has no listeners.
- Fixed: Adjusted portrait image positions in VN Template Standard Dialogue UI.
- Fixed: When showing larger node widths, new conversations now position <START> node properly.
- Fixed: Improved grid snapping when multiple nodes are selected.
- Fixed: Dialogue Editor conversation node editor grid lines and link arrows clipping workaround for Unity 2022 bug.

[Third Party Support]

- Adventure Creator: Fixed packaging error in integration package; now contains action scripts.
- Arcweave: Added multiplayer support for visits() Lua function; fixed visits() import bug.
- i2 Localization: Fixed issue working with non-default LanguageSourceAssets.
- RPG Builder: Log Saves checkbox now logs detailed save info to Console.
- Text Animator: Updated integration for Text Animator 2.x.
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