Quest Machine

Announcements, support questions, and discussion for Quest Machine.
Post Reply
User avatar
Tony Li
Posts: 20543
Joined: Thu Jul 18, 2013 1:27 pm

Quest Machine

Post by Tony Li »

This forum section is for the upcoming Quest Machine, a quest management system, quest editor, and procedural quest generation system.
User avatar
Tony Li
Posts: 20543
Joined: Thu Jul 18, 2013 1:27 pm

Re: Quest Machine

Post by Tony Li »

Image

Quest Machine is pending release on the Asset Store.​

Web | Manual | Demo | Free Trial​

Quest Machine is a complete quest/mission system for hand-written and procedurally-generated quests.

Design Goals
Quest Machine has been designed with these goals in mind:
  • AAA quality
  • Easy to use
  • Powerful enough to accommodate any type of quest / mission / objectives
  • Easy to integrate into projects and customize
Quest Editor
Use the node-based editor to write any type of quest. You’re not locked into a limited set of archetypes.

Image

Procedural Quest Generator
NPCs can generate new quests to meet their goals in reaction to the current state of the game world. Your players will always have something interesting to do.

Image

Powerful, Flexible UI System
Fully customizable and optional dialogue, quest journal, tracking HUD, alerts, and overhead indicator UIs. Gracefully handles switching between mouse, keyboard, joystick, and touch input.

Image

Runtime Control
Includes a spawning system, inspector-driven events, save & load system, and support for localization and different dialects for NPCs. Text can be imported and exported to CSV format (e.g., Excel or Google Sheets) for translators.

Image

Broad Platform Support
Works great in 2D and 3D. Supports multiplayer games. Tested on Windows, Mac, WebGL, Android, iOS, Windows Store/UWP10.


Third Party Integrations Coming Soon
Integration packages are planned for Love/Hate, Dialogue System for Unity, PlayMaker, Rewired, and more.

Stay tuned for updates!
Post Reply