Announcements, support questions, and discussion for Quest Machine.
Error sending Message
Replies: 3
by
GorkaGames »
Fri Feb 22, 2019 5:28 pm
Sometimes I get this error sending a message:
But the odd thing is that I receive the message so I don't understand why the error is launching:
Any...
3 Replies
517 Views
Last post by Tony Li
Sat Feb 23, 2019 9:09 am
Quest Generation (Domains)
Replies: 59
by
dlevel »
Mon Feb 18, 2019 9:16 am
Hello!
I'm trying to create some generated quest functionality in my game, and especially when the player is inside the dungeons. What I cannot...
59 Replies
11131 Views
Last post by Tony Li
Sat Feb 23, 2019 9:08 am
Quest Save system
Replies: 4
by
GorkaGames »
Fri Feb 22, 2019 5:35 am
EDIT: Solved. It was not added to the right Database :) Keep testing....
Hi,
on my previos prototype I finished setting up quite good the saving...
4 Replies
535 Views
Last post by GorkaGames
Fri Feb 22, 2019 10:01 am
5 Replies
684 Views
Last post by Tony Li
Thu Feb 21, 2019 8:05 pm
Quest Machine 1.1.3 Released!
Replies: 18
by
Tony Li »
Wed Jan 30, 2019 11:34 am
Quest Machine 1.1.3 is now available on the Unity Asset Store !
Highlights include:
Editor improvements: auto-arrange nodes, quest list in gear...
18 Replies
2347 Views
Last post by fbit
Thu Feb 21, 2019 8:40 am
Custom saver
Replies: 7
by
GorkaGames »
Mon Feb 18, 2019 7:31 pm
I'm trying to code my own custom saver.
It's a very easy one getting the enum state from a component on the same gameobject on the saver, where we...
7 Replies
864 Views
Last post by Tony Li
Tue Feb 19, 2019 11:51 am
Poll on Spawner.cs
Replies: 2
by
GorkaGames »
Sat Feb 16, 2019 4:33 pm
Hi,
Spawner.cs doesn't pool the instantiate GameOgjects, does it?
I'm trying to add the Opsive Pool system (see here:)
But I can't add using...
2 Replies
398 Views
Last post by GorkaGames
Sat Feb 16, 2019 7:10 pm
Quest Machine 1.1.4 Released!
by
Tony Li »
Tue Feb 12, 2019 9:12 pm
Version 1.1.4 is now available on the Asset Store!
Release Notes
Changed: Shortened folder names.
Added: InputDeviceMethods utility component to...
0 Replies
360 Views
Last post by Tony Li
Tue Feb 12, 2019 9:12 pm
3 Replies
536 Views
Last post by Tony Li
Mon Feb 11, 2019 8:07 pm
3 Replies
584 Views
Last post by Tony Li
Sat Feb 09, 2019 8:29 am
5 Replies
702 Views
Last post by Tony Li
Wed Feb 06, 2019 1:19 pm
2 Replies
389 Views
Last post by fbit
Tue Feb 05, 2019 9:14 am
Invector shooter saving
Replies: 15
by
jawgearz »
Tue Jan 22, 2019 1:28 pm
Hi
I using the invector tpc and need some help with the save system. I got everything working except when the player dies he respawns with nothing...
15 Replies
1816 Views
Last post by Tony Li
Thu Jan 24, 2019 4:09 pm
Quest Condition Counting
Replies: 3
by
fbit »
Thu Jan 17, 2019 6:05 am
Hello everybody!
I noticed QuestMachine uses a counting mechanism when checking if the conditions for a questnode etc. are met. However, it would be...
3 Replies
1170 Views
Last post by fbit
Wed Jan 23, 2019 6:10 am
Sorted Nodelist
Replies: 3
by
fbit »
Thu Jan 17, 2019 6:49 am
Hello!
Maybe I am the only one, but I would appreachiate if the quest's nodelist was sorted. Often, quest content is not displayed in the right...
3 Replies
596 Views
Last post by fbit
Thu Jan 17, 2019 9:30 am
3 Replies
495 Views
Last post by Tony Li
Thu Jan 10, 2019 8:43 am
6 Replies
873 Views
Last post by fbit
Mon Jan 07, 2019 12:18 pm
Faction Urgency Function
Replies: 6
by
fbit »
Fri Nov 30, 2018 9:59 am
Hello!
I'm not sure if I'm missing something (maybe a bug?), but why does the faction urgency function return the negative affinity towards the...
6 Replies
825 Views
Last post by fbit
Mon Jan 07, 2019 12:10 pm
Help with Procedural Quest Generation
Replies: 6
by
dylandev »
Sat Dec 15, 2018 6:24 pm
Hi there,
I've been trying to wrap my head around this package for a little bit now and am confused about how to proceed. I think the sheer number...
6 Replies
1312 Views
Last post by Tony Li
Sun Dec 23, 2018 1:29 pm
Save System integrated with UCC 2?
Replies: 2
by
GorkaGames »
Fri Dec 21, 2018 4:44 am
Hi,
I have used your integration with Invector for save system and works fine, but the integration you announce on the webpage for Opsive includes...
2 Replies
464 Views
Last post by GorkaGames
Fri Dec 21, 2018 9:35 am
Save System error
Replies: 10
by
nathanj »
Tue Dec 18, 2018 1:24 am
Hi Tony,
I've started getting this error and I can't figure out where it's coming from. I do suspect that it is because of my attempt to reset the...
10 Replies
1323 Views
Last post by Tony Li
Wed Dec 19, 2018 8:11 pm
Quest Machine 1.1.2 Released
by
Tony Li »
Mon Dec 17, 2018 8:48 am
Quest Machine 1.1.2 is now available on the Unity Asset Store !
This update contains bug fixes and adds support for Rucksack multiplayer inventory....
0 Replies
620 Views
Last post by Tony Li
Mon Dec 17, 2018 8:48 am
Starting Quests outside of dialogue
Replies: 4
by
nathanj »
Wed Dec 12, 2018 7:15 pm
Hi Tony
I'm trying to assign SetQuestState to the Quest Control component but I can't see how to do this.
I tried using the AutoStart in the Quest...
4 Replies
681 Views
Last post by nathanj
Thu Dec 13, 2018 6:24 pm
QM and uMMORPG
Replies: 2
by
Hawkadium »
Wed Dec 12, 2018 2:35 pm
Hello,
How does QM handle the saving, loading, completing quests? I noticed in the update notes Updated for uMMORPG 1.148.
Does QM support server...
2 Replies
529 Views
Last post by Hawkadium
Wed Dec 12, 2018 2:56 pm
Procedural Quests Removing Quests
Replies: 1
by
nathanj »
Wed Dec 12, 2018 1:40 am
Hi Tony
Another question, sorry.
Is there a way to have Quest Givers remove quests dynamically based on changing conditions?
Say, for example,...
1 Replies
411 Views
Last post by Tony Li
Wed Dec 12, 2018 8:47 am
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