Announcements, support questions, and discussion for Quest Machine.
12 Replies
1708 Views
Last post by Tony Li
Tue Dec 11, 2018 8:43 am
Inventory pro integration
Replies: 1
by
Sona1 »
Sun Dec 09, 2018 1:41 pm
Hi guys :D thanks for the great asset ! the quest machine works fine but how can i reward my player when he completes the mission ?
i'm using quest...
1 Replies
465 Views
Last post by Tony Li
Sun Dec 09, 2018 3:00 pm
Quest Monitor Feedback Loop
Replies: 10
by
nathanj »
Wed Dec 05, 2018 6:18 pm
Hi Tony,
I'm trying to set up a condition in my quest that can revert quest node states if the player drops an item they were meant to collect to...
10 Replies
1459 Views
Last post by nathanj
Fri Dec 07, 2018 9:35 pm
Atavism Integration
Replies: 3
by
Garry »
Thu Nov 29, 2018 12:27 pm
I have been playing around with Atavism and I was curious if Quest Machine offers an integration with other frameworks such as Atavism. Is there a...
3 Replies
1037 Views
Last post by Tony Li
Thu Nov 29, 2018 2:11 pm
0 Replies
655 Views
Last post by Tony Li
Mon Nov 26, 2018 9:46 am
40 Replies
6511 Views
Last post by Tony Li
Sun Nov 25, 2018 7:38 pm
3 Replies
533 Views
Last post by Tony Li
Fri Nov 23, 2018 2:06 pm
Quest Machine - Invector integration
Replies: 7
by
Tony Li »
Mon Nov 05, 2018 8:43 pm
Several people have asked about Invector integration recently. This is the integration package that's going to be in the next Quest Machine update if...
7 Replies
1490 Views
Last post by Tony Li
Mon Nov 19, 2018 8:03 pm
0 Replies
685 Views
Last post by Tony Li
Mon Nov 19, 2018 4:54 pm
1 Replies
442 Views
Last post by Tony Li
Mon Nov 05, 2018 3:25 pm
Quest Machine UI isn't showing up
Replies: 3
by
chairiko »
Mon Nov 05, 2018 1:35 am
Hello, I added the Quest Machine prefab to my scene, I am also using Invector's item manager, in which the UI for that shows up. I was wondering if...
3 Replies
734 Views
Last post by Tony Li
Mon Nov 05, 2018 12:49 pm
Quest Machine
Replies: 7
by
Tony Li »
Wed Oct 24, 2018 2:37 pm
Quest Machine 1.0.8 has been released and should be available for download on the Unity Asset Store in 3-7 business days.
This version adds support...
7 Replies
1264 Views
Last post by Tony Li
Mon Nov 05, 2018 8:07 am
Quest Machine Video Tutorial Series
by
Tony Li »
Sat Oct 27, 2018 9:24 pm
I'm working on a new video tutorial series for Quest Machine:
Tutorial 1: Scene Setup
Tutorial 2: Exploration Quest (simple quest using message...
0 Replies
786 Views
Last post by Tony Li
Sat Oct 27, 2018 9:24 pm
Restoring a previous state
Replies: 13
by
GorkaGames »
Mon Oct 15, 2018 8:08 am
Hi,
With the save system, is it possible to restore to a previos state without loading?
What I wont is to restore the state of all my objects to a...
13 Replies
2453 Views
Last post by Tony Li
Wed Oct 17, 2018 9:15 pm
Savers on start scene
Replies: 10
by
GorkaGames »
Wed Oct 17, 2018 7:05 am
Hi,
I know the the GameObjects where the Savers are attached, must be Active in order to work.
BUT, the GameObjects where the Savers are attached,...
10 Replies
1787 Views
Last post by GorkaGames
Wed Oct 17, 2018 8:16 pm
0 Replies
1042 Views
Last post by Tony Li
Wed Oct 17, 2018 7:04 am
Showing / Hidding UI
Replies: 7
by
GorkaGames »
Sat Oct 13, 2018 2:09 pm
Hi,
I'm using set active (true / false) in QuestHud when I'm in my Main Menu and I don't want to show the QuestHud on it.
I can switch off easily...
7 Replies
1157 Views
Last post by Tony Li
Mon Oct 15, 2018 2:14 pm
Quest Journal UI
Replies: 1
by
GorkaGames »
Sat Oct 13, 2018 2:58 pm
Hi,
I'd like to make the following changes on the UI behaboiur for the Quest Journal UI. I've tried following the buttons and scripts but it's not...
1 Replies
797 Views
Last post by Tony Li
Sun Oct 14, 2018 11:18 am
Quest Dialogue UI
Replies: 4
by
GorkaGames »
Sat Oct 13, 2018 4:46 am
Hi,
I have changed the UI for the Quest Dialogue UI and we have moved to another canvas. The question is that we can't asign (dragging in the...
4 Replies
815 Views
Last post by GorkaGames
Sat Oct 13, 2018 9:29 am
Tags duplicated on Trigger Event
Replies: 13
by
GorkaGames »
Sun Sep 23, 2018 4:11 pm
There is a bug on a the Trigger Event script.
When you choose a tag for a filter, another tag (around 20 tags up or down) get selected. If you try to...
13 Replies
1655 Views
Last post by Tony Li
Fri Sep 28, 2018 1:52 pm
Allow only one instance
Replies: 14
by
GorkaGames »
Tue Sep 25, 2018 11:53 am
Hi,
What is referring Allow only one instance in the quest machine configuration settings? Thanks
14 Replies
2201 Views
Last post by Tony Li
Thu Sep 27, 2018 10:23 am
Quest states after loading
Replies: 9
by
GorkaGames »
Wed Sep 26, 2018 1:40 pm
If you leave your game and come back and load the game.... the quest and node comes back to his previous state. ok there...
But when the quest / node...
9 Replies
1889 Views
Last post by Tony Li
Wed Sep 26, 2018 8:15 pm
Activate GameObjects from quest editor
Replies: 1
by
GorkaGames »
Wed Sep 26, 2018 3:07 pm
Hi,
The first option in actions to activate Game Objects in the Quest / Node Editor is Activate / Desactivate by GameObject's name, I was wondering...
1 Replies
593 Views
Last post by Tony Li
Wed Sep 26, 2018 4:23 pm
Respawn Point
Replies: 1
by
GorkaGames »
Tue Sep 25, 2018 9:34 am
Hi,
I need to set up a new respawn point every time the player is on a new Quest and Quest Node.
Any Ideas to have it persistent (between scenes and...
1 Replies
535 Views
Last post by Tony Li
Tue Sep 25, 2018 10:18 am
Counter Timer
Replies: 5
by
GorkaGames »
Mon Sep 24, 2018 7:45 pm
I've got a node with a Counter Timer Condition. The Counter is initialized at Current Value = 300 and 0 in Min and max value. (No Message to sync)...
5 Replies
1022 Views
Last post by Tony Li
Tue Sep 25, 2018 9:12 am
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