Search found 23368 matches
- Sun Sep 17, 2017 9:19 am
- Forum: Dialogue System for Unity
- Topic: Triggering animations with conversations
- Replies: 5
- Views: 687
Re: Triggering animations with conversations
Can you create an empty GameObject for the model-less player? This way in the future you can add scripts to it in that can receive player-specific messages such as OnConversationStart for conversations that involve the player. Otherwise, you can just leave the Conversation Trigger's Actor field blan...
- Sat Sep 16, 2017 8:21 pm
- Forum: Dialogue System for Unity
- Topic: Triggering animations with conversations
- Replies: 5
- Views: 687
Re: Triggering animations with conversations
Hi,
Use the AnimatorPlayWait() sequencer command in the node's Sequence field. For example, say your NPC has an animator state named "dance":
Use the AnimatorPlayWait() sequencer command in the node's Sequence field. For example, say your NPC has an animator state named "dance":
- Dialogue Text: "Watch me dance!"
- Sequence: AnimatorPlayWait(dance)
- Sat Sep 16, 2017 8:19 pm
- Forum: Dialogue System for Unity
- Topic: How to present?
- Replies: 5
- Views: 719
Re: How to present?
For NPC nodes, it always shows the first node whose Conditions are true (or blank), at the highest available priority level.
For PC nodes, you found where to untick the Always Force Response Menu checkbox. To force a specific node to be a menu option, add the "[f]" (force) markup tag.
For PC nodes, you found where to untick the Always Force Response Menu checkbox. To force a specific node to be a menu option, add the "[f]" (force) markup tag.
- Sat Sep 16, 2017 9:39 am
- Forum: Dialogue System for Unity
- Topic: How to present?
- Replies: 5
- Views: 719
Re: How to present?
Hi, It really depends on how you want it to work. Some designers show lengthy text in one go, typically using the typewriter effect to type it out into a scrollable Subtitle Line text component. The typewriter effect will automatically scroll to the bottom of the text component as it types. Other de...
- Sat Sep 16, 2017 9:32 am
- Forum: Dialogue System for Unity
- Topic: Localization for actor name
- Replies: 3
- Views: 684
Re: Localization for actor name
Hi, You can add localized versions of the Name field: http://pixelcrushers.com/dialogue_system/images/localizeActorName2.png Or the Display Name field, which I prefer: http://pixelcrushers.com/dialogue_system/images/localizeActorName4.png Then add an Override Actor Name component to your NPC, and ti...
- Thu Sep 14, 2017 8:43 am
- Forum: Dialogue System for Unity
- Topic: I want to change the font size of JRPG Dialogue UI with Continue Button
- Replies: 17
- Views: 6525
- Wed Sep 13, 2017 8:19 pm
- Forum: Dialogue System for Unity
- Topic: Access portrait image in C# code
- Replies: 1
- Views: 468
Re: Access portrait image in C# code
Hi! The DialogueDatabase class has a list of actors . Each Actor has a portrait and an array of alternatePortraits which are Texture2Ds. Let's say you want to get the first alternate portrait for an actor named "Bob". (You can tell a dialogue entry to show this portrait by using the [pic=2...
- Wed Sep 13, 2017 10:29 am
- Forum: Dialogue System for Unity
- Topic: I want to change the font size of JRPG Dialogue UI with Continue Button
- Replies: 17
- Views: 6525
Re: I want to change the font size of JRPG Dialogue UI with Continue Button
Sure!
You can also use [em#] codes. You can define the appearance of em1 - em4 on the Dialogue Editor window's Database tab.
Code: Select all
A<color=red>B</color>C
Code: Select all
A[em1]B[/em1]C
- Tue Sep 12, 2017 10:16 pm
- Forum: Dialogue System for Unity
- Topic: I want to change the font size of JRPG Dialogue UI with Continue Button
- Replies: 17
- Views: 6525
Re: I want to change the font size of JRPG Dialogue UI with Continue Button
If you're using the Unity UI version, you can use < size> tags, such as:
This will show the letter "B" in size 40.
Code: Select all
A<size=40>B</size>C
- Tue Sep 12, 2017 10:25 am
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2991
Re: How to Send Conversations to Different UI
Happy to help! If you run into any issues, just let me know.