Search found 23427 matches

by Tony Li
Mon Nov 06, 2017 9:54 pm
Forum: Dialogue System for Unity
Topic: OnConversationEnd is never called with OnUse()
Replies: 3
Views: 1272

Re: OnConversationEnd is never called with OnUse()

Hello, Can you assign your custom GameObject to the Conversation Trigger's Conversant field? Or, if you call DialogueManager.StartConversation() manually, pass the GameObject as the conversant parameter. For example: DialogueManager.StartConversation("title", player.transform, customGameOb...
by Tony Li
Mon Nov 06, 2017 11:07 am
Forum: Dialogue System for Unity
Topic: First text of a conversation node doesn't get displayed.
Replies: 14
Views: 1568

Re: First text of a conversation node doesn't get displayed.

Just posting an update that a fix will be in 1.7.7, which is being released this week.
by Tony Li
Sun Nov 05, 2017 3:51 pm
Forum: Quest Machine
Topic: Quest Machine 1.0 Released!
Replies: 7
Views: 6555

Re: Quest Machine 1.0 Released!

Yes, I'm pretty sure they'll both be integrated by next month.
by Tony Li
Sun Nov 05, 2017 9:29 am
Forum: Dialogue System for Unity
Topic: little problem with Button UI
Replies: 7
Views: 962

Re: little problem with Button UI

Here's an example scene: ButtonGameObjectConversationExample_2017-11-05.unitypackage This is how I set it up: 1. Created an empty GameObject named "Conversation GameObject" with a Conversation Trigger set to OnEnable, and deactivated the GameObject: http://pixelcrushers.com/dialogue_system...
by Tony Li
Sun Nov 05, 2017 9:14 am
Forum: Dialogue System for Unity
Topic: PreSales Question Voice vs Text
Replies: 1
Views: 331

Re: PreSales Question Voice vs Text

Equally with both. Text (referred to as "subtitles" when displayed onscreen) is built in, and you can toggle it on and off. You can play audio using the built-in audio player, or you can import one of several included integration packages to integrate with lipsync plugins such as LipSync P...
by Tony Li
Sat Nov 04, 2017 4:07 pm
Forum: Dialogue System for Unity
Topic: Dialogue System 1.7.6 Released
Replies: 22
Views: 7201

Re: Dialogue System 1.7.6 Released

The Dialogue System Extras page has an updated Ink Support package that works in Unity 5.6.0 - Unity 2017.2. I should clarify a bit on saving, loading, and jumping back into conversations. The Dialogue System Ink Integration component does save the current state of all stories that you've assigned t...
by Tony Li
Sat Nov 04, 2017 3:41 pm
Forum: Quest Machine
Topic: Quest Machine 1.0 Released!
Replies: 7
Views: 6555

Re: Quest Machine 1.0 Released!

Thanks! There's always your next game. ;) Version 1.0.1 will be submitted to the Asset Store on Monday.
by Tony Li
Sat Nov 04, 2017 1:17 pm
Forum: Dialogue System for Unity
Topic: little problem with Button UI
Replies: 7
Views: 962

Re: little problem with Button UI

Is the Conversation Trigger's Trigger dropdown set to OnEnable?

If you inspect it at runtime after clicking the UI button, does the Condition section say True or False?
by Tony Li
Sat Nov 04, 2017 11:18 am
Forum: Dialogue System for Unity
Topic: little problem with Button UI
Replies: 7
Views: 962

Re: little problem with Button UI

Hi,

Did you tick the "Once" checkbox? This destroys the Conversation Trigger after it's used once.
by Tony Li
Sat Nov 04, 2017 11:17 am
Forum: Dialogue System for Unity
Topic: How to format & disable responses based on variables/quest states?
Replies: 21
Views: 7326

Re: How to format & disable responses based on variables/quest states?

Hmm, I wonder if something else changed in your project. In my test scene, the invalid responses remain unhoverable: ShowInvalidResponsesExample_2017-11-04.unitypackage I built the scene in Unity 5.6.0, but I think it should import fine into 5.5.0. Update 2017-11-12: ShowInvalidResponsesExample_2017...