Search found 20853 matches

by Tony Li
Wed May 29, 2024 3:23 pm
Forum: Love/Hate
Topic: Love/Hate 1.10.46 Released
Replies: 0
Views: 22

Love/Hate 1.10.46 Released

Version 1.10.46 is now available on the Asset Store! Release Notes: Updated for Unity 6. Improved: Added InputDeviceManager.cursorLockMode if you want to change default cursor lock mode from Locked to Confined. Fixed: SaveSystem.saveDataApplied is now still invoked even if scene has no savers. Emera...
by Tony Li
Wed May 29, 2024 3:17 pm
Forum: Dialogue System for Unity
Topic: Dialogue System 2.2.46 Released
Replies: 0
Views: 28

Dialogue System 2.2.46 Released

Version 2.2.46 is now available on the Asset Store! Version 1.0.14 of the Dialogue System Addon for OpenAI, ElevenLabs, etc., is also now on the Asset Store, now with GPT-4o integration. Release Notes: Core: Changed: If Dialogue Manager's Allow Alerts During Conversations is UNticked, now queues ale...
by Tony Li
Wed May 29, 2024 8:09 am
Forum: Dialogue System for Unity
Topic: Animator Converstation using AnimatorPlay
Replies: 9
Views: 189

Re: Animator Converstation using AnimatorPlay

Hi, That looks like the response menu panel. Make sure the dialogue entry node isn't blue (i.e., assigned to the Player) and/or inspect the Dialogue Manager GameObject and UNtick Display Settings > Input Settings > Always Force Response Menu. (More info: How To: Bypass Response Menu When Player Has ...
by Tony Li
Wed May 29, 2024 8:04 am
Forum: Dialogue System for Unity
Topic: WWise Setup
Replies: 3
Views: 65

Re: WWise Setup

No worries -- happy to help!
by Tony Li
Tue May 28, 2024 11:02 pm
Forum: Dialogue System for Unity
Topic: Animator Converstation using AnimatorPlay
Replies: 9
Views: 189

Re: Animator Converstation using AnimatorPlay

Hi,

Add the node to the conversation instead:

setDialoguePanelFalse.png
setDialoguePanelFalse.png (72.07 KiB) Viewed 153 times
by Tony Li
Tue May 28, 2024 6:37 pm
Forum: Dialogue System for Unity
Topic: How do you call a timed function with TypewriterEffect?
Replies: 3
Views: 103

Re: How do you call a timed function with TypewriterEffect?

Hi, You can modify the typewriter effect to handle additional tags (e.g., of your own design), but it might be much easier to use Text Animator for Unity . It can do pretty much everything TextMeshProTypewriterEffect can do and much more, including inserting your own code triggers. If you do use Tex...
by Tony Li
Tue May 28, 2024 6:35 pm
Forum: Dialogue System for Unity
Topic: Subdirectories for VoiceOverFile
Replies: 5
Views: 108

Re: Subdirectories for VoiceOverFile

Glad to help!
by Tony Li
Tue May 28, 2024 3:00 pm
Forum: Dialogue System for Unity
Topic: Subdirectories for VoiceOverFile
Replies: 5
Views: 108

Re: Subdirectories for VoiceOverFile

I was trying to work with your example, but perhaps the typical way would be better. Typically, you might name your files: Resources/LineTagXXXXXX_en.mp3 Resources/LineTagXXXXXX_ja.mp3 Then set VoiceOverFile to LineTagXXXXXX, and use the entrytaglocal keyword in your sequence: AudioWait(entrytagloca...
by Tony Li
Tue May 28, 2024 12:59 pm
Forum: Dialogue System for Unity
Topic: WWise Setup
Replies: 3
Views: 65

Re: WWise Setup

Hi,

The integration package is included in the Dialogue System asset. In your Project view, navigate to Assets / Plugins / Pixel Crushers / Dialogue System / Third Party Support. Then double-click on the "Wwise Support" unitypackage file to import it.