Search found 53 matches

by irve
Thu Jan 21, 2016 10:37 am
Forum: Dialogue System for Unity
Topic: creating a back button (need guidance)
Replies: 16
Views: 2945

Re: creating a back button (need guidance)

I'd worry more about variables being set/unset than the specifics of jumping. Should you save the Lua variable set on every node?

My current implementation (we have something re-do-ish on some specific nodes) uses the IDs to go back and it seems to be a solid solution.
by irve
Sat Jan 16, 2016 2:00 am
Forum: Dialogue System for Unity
Topic: Articy import in C#
Replies: 10
Views: 1642

Re: Articy import in C#

Thank you! We were thinking of not teaching the writers how to mess with Unity and thus the "modding pathway" was looked into.

I also have to compliment you on Dialogue System support, since this is the first question in months that I didn't find an answer for.
by irve
Fri Jan 15, 2016 10:08 am
Forum: Dialogue System for Unity
Topic: Articy import in C#
Replies: 10
Views: 1642

Articy import in C#

I'm trying to shorten the feedback loop for the writers. Would it be possible to somehow call PixelCrushers.DialogueSystem.Articy.ArticyConverter from withing the game? What we'd like to do is to add a button "Update Database" which would load the XML resource and replace the currently run...