Search found 53 matches

by irve
Tue Apr 19, 2016 1:55 am
Forum: Dialogue System for Unity
Topic: Probable bug with Articy import and conditions
Replies: 10
Views: 1961

Probable bug with Articy import and conditions

I think I found an issue with imports. When a condition node outputs a multiple choice like this, the node tree ignores extra outputs: http://imgur.com/CCj0qbw.jpg If I put a "false" condition on the first node, the dialogue ends. I think that the correct way would be to process all of the...
by irve
Wed Mar 23, 2016 7:50 am
Forum: Dialogue System for Unity
Topic: Dialogue Database integrity
Replies: 1
Views: 447

Dialogue Database integrity

The writers sometimes mess up. Wrong syntax or dialogues in which the responses contain an NPC which takes priority or some other small issues. A lot of stuff that I could check before testing the dialogues through. Is there a possibility of registering some "convention check" function whi...
by irve
Mon Mar 21, 2016 1:29 pm
Forum: Dialogue System for Unity
Topic: Articy:draft - SimStatus
Replies: 5
Views: 1017

Re: Articy:draft - SimStatus

Save your time and make it a template variable. You can check them by writing a function which checks for an Articy template boolean field, then registering a delegate function like this: public class DialogueOptionValidator : MonoBehaviour { void Start () { DialogueManager.Instance.IsDialogueEntryV...
by irve
Fri Mar 18, 2016 5:57 am
Forum: Dialogue System for Unity
Topic: Articy import in C#
Replies: 10
Views: 1642

Re: Articy import in C#

I am using some fields for additional conditions and instructions. Would it be possible to make the Articy to Lua script conversions public?
by irve
Fri Feb 26, 2016 3:52 am
Forum: Dialogue System for Unity
Topic: An Articy import suggestion
Replies: 1
Views: 359

An Articy import suggestion

Small low priority suggestion: It would be beneficial if "Can't find destination for New jump" error outputted the Articy Id of the node in question.

""Can't find destination for New jump (Articy ID: 0x010000deadbeef)" would shorten the time to track it down.
by irve
Mon Feb 22, 2016 7:08 am
Forum: Dialogue System for Unity
Topic: Lua performance
Replies: 1
Views: 435

Lua performance

Tony,

Do you have some performance estimates -- how many dialogue lines can Lua track before getting problematic? We'll be running on a modern PC, not some tablets.
by irve
Thu Feb 11, 2016 8:38 am
Forum: Dialogue System for Unity
Topic: Articy import in C#
Replies: 10
Views: 1642

Re: Articy import in C#

I think that I found the issue; for those who might struggle here (by looking at "info" level logs): Initial database: Dialogue System: Lua(Conversation[92] = { Status = "", Title = "Conventions / Test without semantics", Pictures = "[]", Description = "T...
by irve
Tue Feb 09, 2016 10:41 am
Forum: Dialogue System for Unity
Topic: Articy import in C#
Replies: 10
Views: 1642

Re: Articy import in C#

When I get the new database from the converter; how can I swap out the existing one?
Should I iterate over controllers/triggers to swap out the reference or is it somewhat more straightforward?
by irve
Thu Feb 04, 2016 9:04 am
Forum: Dialogue System for Unity
Topic: Dynamic formatting response menu entries
Replies: 3
Views: 637

Re: Dynamic formatting response menu entries

Thanks. Getting them from the source does it for us, but auto-numbers were also a helpful hint since they already have hotkeys set up.
by irve
Tue Feb 02, 2016 7:11 am
Forum: Dialogue System for Unity
Topic: Dynamic formatting response menu entries
Replies: 3
Views: 637

Dynamic formatting response menu entries

I'm trying to do automatic re-colouring and numbering of response entries using OnConversationResponseMenu, which sometimes causes some specific responses to be parsed twice, which in turn results in numbering being there twice (I think it's Articy condition nodes which transform into {group} nodes ...