Search found 53 matches

by irve
Tue Apr 04, 2017 10:55 am
Forum: Dialogue System for Unity
Topic: Articity Draft converter Multilanguage
Replies: 6
Views: 2466

Re: Articity Draft converter Multilanguage

Digging up an old source with a new link since I went investigating localization options again. Their own method entails excel tables (and I also suspect that working in parallel with both writing and translating is "fun" as hell): http://www.nevigo.com/articy-importer/unity/html/howto_loc...
by irve
Wed Nov 23, 2016 10:19 am
Forum: Dialogue System for Unity
Topic: Saving database externally
Replies: 2
Views: 457

Re: Saving database externally

My googling around suggests that building a .asset file from within the player is probably not possible.

My reasonable alternative is to build a mini project which runs on a new .xml file and provides an asset bundle which could be then loaded at runtime.
by irve
Wed Nov 23, 2016 5:55 am
Forum: Dialogue System for Unity
Topic: Saving database externally
Replies: 2
Views: 457

Saving database externally

As you may remember we wanted to change the database at runtime and got the excellent importing function. Now the database has grown considerably and the time to import the Articy XML is becoming an issue for writers on their laptops. It is a great benefit for them to change things without running U...
by irve
Mon Oct 24, 2016 2:20 am
Forum: Dialogue System for Unity
Topic: Articy import issue with jumps
Replies: 8
Views: 1126

Re: Articy import issue with jumps

Greet. Now the writers have instant feedback again.
by irve
Thu Oct 20, 2016 6:22 am
Forum: Dialogue System for Unity
Topic: Articy import issue with jumps
Replies: 8
Views: 1126

Re: Articy import issue with jumps

It seems that the following conversion prefs have issues with the IDs when importing at runtime: private static ConverterPrefs CreateImportSettings() { var prefs = new ConverterPrefs(); prefs.ProjectFilename = "C:\\furies.xml"; prefs.PortraitFolder = "Assets/Dialogue Databases/Resourc...
by irve
Thu Sep 29, 2016 9:21 am
Forum: Dialogue System for Unity
Topic: Articy import issue with jumps
Replies: 8
Views: 1126

Re: Articy import issue with jumps

For some reason the conversion "Slots as ID" selection does not persist and we have to re-adjust it on every import. Could you add it to the persisting settings?
by irve
Mon Sep 19, 2016 11:12 am
Forum: Dialogue System for Unity
Topic: OnConversationLineEnd(Subtitle subtitle) event
Replies: 9
Views: 1592

Re: OnConversationLineEnd(Subtitle subtitle) event

Since OnConversationEndLine runs after I click continue it is not useful for determining the suitable time when to show the button (to switch from "skip" to "continue"). Could we get OnSequenceStart() and OnSequenceEnd() on the DialogueManager gameObject? Currently we only get it...
by irve
Mon Sep 19, 2016 5:04 am
Forum: Dialogue System for Unity
Topic: OnConversationLineEnd(Subtitle subtitle) event
Replies: 9
Views: 1592

Re: OnConversationLineEnd(Subtitle subtitle) event

Felt like opening christmas presents on Monday morning. Many thanks!
by irve
Thu Sep 15, 2016 5:29 am
Forum: Dialogue System for Unity
Topic: OnConversationLineEnd(Subtitle subtitle) event
Replies: 9
Views: 1592

Re: OnConversationLineEnd(Subtitle subtitle) event

I actually came here to ask something similar. We took control of showing/hiding continue button since DS did not what we wanted and we probably do not still know what we eventually want. But we need a way to know when the sequence ends since we want to hide continue up to that point (or perhaps sho...
by irve
Mon Aug 29, 2016 9:08 am
Forum: Dialogue System for Unity
Topic: Articy Script field conversion
Replies: 14
Views: 1924

Re: Articy Script field conversion

I don't think that we need both at the same time, since mapping it for one case should solve it for all the others quite easily.

Also, I can imagine that configuration for that kind of dual logic is tedious at best.