Search found 53 matches
- Tue Apr 04, 2017 10:55 am
- Forum: Dialogue System for Unity
- Topic: Articity Draft converter Multilanguage
- Replies: 6
- Views: 2466
Re: Articity Draft converter Multilanguage
Digging up an old source with a new link since I went investigating localization options again. Their own method entails excel tables (and I also suspect that working in parallel with both writing and translating is "fun" as hell): http://www.nevigo.com/articy-importer/unity/html/howto_loc...
- Wed Nov 23, 2016 10:19 am
- Forum: Dialogue System for Unity
- Topic: Saving database externally
- Replies: 2
- Views: 457
Re: Saving database externally
My googling around suggests that building a .asset file from within the player is probably not possible.
My reasonable alternative is to build a mini project which runs on a new .xml file and provides an asset bundle which could be then loaded at runtime.
My reasonable alternative is to build a mini project which runs on a new .xml file and provides an asset bundle which could be then loaded at runtime.
- Wed Nov 23, 2016 5:55 am
- Forum: Dialogue System for Unity
- Topic: Saving database externally
- Replies: 2
- Views: 457
Saving database externally
As you may remember we wanted to change the database at runtime and got the excellent importing function. Now the database has grown considerably and the time to import the Articy XML is becoming an issue for writers on their laptops. It is a great benefit for them to change things without running U...
- Mon Oct 24, 2016 2:20 am
- Forum: Dialogue System for Unity
- Topic: Articy import issue with jumps
- Replies: 8
- Views: 1126
Re: Articy import issue with jumps
Greet. Now the writers have instant feedback again.
- Thu Oct 20, 2016 6:22 am
- Forum: Dialogue System for Unity
- Topic: Articy import issue with jumps
- Replies: 8
- Views: 1126
Re: Articy import issue with jumps
It seems that the following conversion prefs have issues with the IDs when importing at runtime: private static ConverterPrefs CreateImportSettings() { var prefs = new ConverterPrefs(); prefs.ProjectFilename = "C:\\furies.xml"; prefs.PortraitFolder = "Assets/Dialogue Databases/Resourc...
- Thu Sep 29, 2016 9:21 am
- Forum: Dialogue System for Unity
- Topic: Articy import issue with jumps
- Replies: 8
- Views: 1126
Re: Articy import issue with jumps
For some reason the conversion "Slots as ID" selection does not persist and we have to re-adjust it on every import. Could you add it to the persisting settings?
- Mon Sep 19, 2016 11:12 am
- Forum: Dialogue System for Unity
- Topic: OnConversationLineEnd(Subtitle subtitle) event
- Replies: 9
- Views: 1592
Re: OnConversationLineEnd(Subtitle subtitle) event
Since OnConversationEndLine runs after I click continue it is not useful for determining the suitable time when to show the button (to switch from "skip" to "continue"). Could we get OnSequenceStart() and OnSequenceEnd() on the DialogueManager gameObject? Currently we only get it...
- Mon Sep 19, 2016 5:04 am
- Forum: Dialogue System for Unity
- Topic: OnConversationLineEnd(Subtitle subtitle) event
- Replies: 9
- Views: 1592
Re: OnConversationLineEnd(Subtitle subtitle) event
Felt like opening christmas presents on Monday morning. Many thanks!
- Thu Sep 15, 2016 5:29 am
- Forum: Dialogue System for Unity
- Topic: OnConversationLineEnd(Subtitle subtitle) event
- Replies: 9
- Views: 1592
Re: OnConversationLineEnd(Subtitle subtitle) event
I actually came here to ask something similar. We took control of showing/hiding continue button since DS did not what we wanted and we probably do not still know what we eventually want. But we need a way to know when the sequence ends since we want to hide continue up to that point (or perhaps sho...
- Mon Aug 29, 2016 9:08 am
- Forum: Dialogue System for Unity
- Topic: Articy Script field conversion
- Replies: 14
- Views: 1924
Re: Articy Script field conversion
I don't think that we need both at the same time, since mapping it for one case should solve it for all the others quite easily.
Also, I can imagine that configuration for that kind of dual logic is tedious at best.
Also, I can imagine that configuration for that kind of dual logic is tedious at best.