Search found 20793 matches
- Thu Jan 22, 2015 9:47 am
- Forum: Dialogue System for Unity
- Topic: Showing Adventure Creator cursor during conversations
- Replies: 5
- Views: 1871
Showing Adventure Creator cursor during conversations
Hi, Adventure Creator (AC) keeps the cursor hidden when it's in normal gameplay mode. To show the cursor, the bridge script needs to put AC in dialog options mode (DialogState). On the bridge script, set Use Dialog State to Always if you always want to show the cursor. You can use this if you know t...
- Thu Jan 22, 2015 4:21 am
- Forum: Dialogue System for Unity
- Topic: Setting up dialogue text which floats above the participant in Conversations?
- Replies: 6
- Views: 1676
Setting up dialogue text which floats above the participant in Conversations?
Hi, The BarkDialogueUI will get you halfway there. It displays subtitles using the actor's bark UI. But it automatically chooses the first player response instead of showing the response menu. For your case, create a subclass of your regular dialogue UI (e.g., UnityDialogueUI for legacy, UnityUIDial...
- Tue Jan 20, 2015 9:46 am
- Forum: Dialogue System for Unity
- Topic: Showing NPC Subtitles with Responses
- Replies: 5
- Views: 1101
Showing NPC Subtitles with Responses
Happy to help! I'll clarify the documentation better in the next release.
- Tue Jan 20, 2015 9:25 am
- Forum: Dialogue System for Unity
- Topic: Showing NPC Subtitles with Responses
- Replies: 5
- Views: 1101
Showing NPC Subtitles with Responses
Hi, Assign the same NPC Subtitle UI element(s) to the Response Menu > Subtitle Reminder section. The Subtitle Reminder is what's shown during the response menu. This allows you to have different UI elements for when the NPC speaks (NPC Subtitle) versus when the NPC is waiting for a response (Subtitl...
- Mon Jan 19, 2015 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Audio Plays Twice Sometimes
- Replies: 5
- Views: 1639
Audio Plays Twice Sometimes
Version 1.4.4 is now available on the Pixel Crushers customer download site! (If anyone needs access, please email your Asset Store invoice number to tony (at) pixelcrushers.com.)
- Mon Jan 19, 2015 11:59 am
- Forum: Dialogue System for Unity
- Topic: Audio Plays Twice Sometimes
- Replies: 5
- Views: 1639
Audio Plays Twice Sometimes
Ah, I forgot that you're using BarkDialogueUI! I'll fix this in the release coming out later today. Conversations use a model-view-controller (MVC) pattern. In a regular conversation, the conversation view tells the dialogue UI to show the subtitle text, and it separately tells the sequencer to play...
- Mon Jan 19, 2015 9:33 am
- Forum: Dialogue System for Unity
- Topic: Audio Plays Twice Sometimes
- Replies: 5
- Views: 1639
Audio Plays Twice Sometimes
Can you post a few lines above that in the console? Would it be possible for you to send me a scene that demonstrates the issue? I can't find a way to reproduce it here.
- Sun Jan 18, 2015 3:45 pm
- Forum: Dialogue System for Unity
- Topic: Fount Change?
- Replies: 11
- Views: 2522
Fount Change?
It was quicker to write the code than describe how to do it, so just import this package. It'll add a new folder named "Custom Actor GUIStyle"containing a new prefab, "Actor Style JRPG2 Dialogue UI". Assign this to your Dialogue Manager instead of the regular JRPG2. (There's a te...
- Sun Jan 18, 2015 9:14 am
- Forum: Dialogue System for Unity
- Topic: Fount Change?
- Replies: 11
- Views: 2522
Fount Change?
Hi,
It's not difficult to do, but it'll require a couple lines of code. What GUI system are you using?
It's not difficult to do, but it'll require a couple lines of code. What GUI system are you using?
- Sun Jan 18, 2015 9:10 am
- Forum: Dialogue System for Unity
- Topic: CSV Export, to CSV Import = Conditions and Scripts switched around.
- Replies: 1
- Views: 626
CSV Export, to CSV Import = Conditions and Scripts switched around.
Hi, Sorry, that's a straight up bug. I just fixed it in patch 1.4.3a, which you can get on the customer download site. If you need access, please PM me your Asset Store invoice number. If possible, please use the Chat Mapper XML exporter and importer. The CSV format omits some field types, such as p...