Search found 20755 matches

by Tony Li
Tue Jan 06, 2015 1:29 pm
Forum: Dialogue System for Unity
Topic: 4.6 UI Barks Will Not Show
Replies: 5
Views: 1032

4.6 UI Barks Will Not Show

Hi, Thanks for buying the Dialogue System! Barks are probably the best choice for what you described. It's normal for the bark panel to disappear on start. It's only reactivated while barking. Here are two things to check: 1. Make sure your scene has an EventSystem. (GameObject > UI > EventSystem) 2...
by Tony Li
Sat Jan 03, 2015 5:05 pm
Forum: Dialogue System for Unity
Topic: Unity UI 4.6 assets?
Replies: 1
Views: 583

Unity UI 4.6 assets?

Hi,



Unity UI support was added in version 1.3.6. Please update to the latest version (v1.4.1) on the Asset Store. If you'd like access to the Pixel Crushers download site to get v1.4.2, please email your Asset Store invoice number to tony (at) pixelcrushers.com.
by Tony Li
Fri Dec 26, 2014 2:16 pm
Forum: Dialogue System for Unity
Topic: Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
Replies: 3
Views: 1079

Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor

Happy to help! That's what I'm here for, so if any other questions come up, don't hesitate to ask!
by Tony Li
Fri Dec 26, 2014 12:20 pm
Forum: Dialogue System for Unity
Topic: Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor
Replies: 3
Views: 1079

Dialogue UI that is keyboard (or gamepad) driven, rather than relying on cursor

If you're using the new Unity UI in Unity 4.6+, then to enable keyboard and gamepad navigation just tick Auto Focus at the bottom of the Unity UI Dialogue UI component. When it shows the response menu, it will focus on the first button. From that point, it just uses Unity UI's built-in navigation. F...
by Tony Li
Wed Dec 24, 2014 3:40 am
Forum: Dialogue System for Unity
Topic: Can't seem to get 4.6 Unity UI to work
Replies: 2
Views: 821

Can't seem to get 4.6 Unity UI to work

We took care of this over email. I'm just posting a couple notes here in case others have the same question. We made these changes: 1. Assigned Dialogue > Response Menu > Button Template Holder. The Button Template Holder needs to be assigned because it's the parent that template buttons are added t...
by Tony Li
Tue Dec 23, 2014 3:10 pm
Forum: Dialogue System for Unity
Topic: [REQUEST] Dialogue System for Unreal 4
Replies: 3
Views: 1093

[REQUEST] Dialogue System for Unreal 4

Hi Daniel,



Have fun working in UE! It's another nice engine. I see that as of last October UE now supports C#, so I'll consider porting the Dialogue System. I miss working in C++, but I'm not about to port thousands of lines of C# code to C++. ;-)



Happy Holidays!



Tony
by Tony Li
Tue Dec 23, 2014 6:46 am
Forum: Dialogue System for Unity
Topic: Accessing different script
Replies: 10
Views: 2596

Accessing different script

On the Dialogue Manager GameObject, tick Rich Text Emphases, then wrap the words in [em] tags. For example: Dialogue Text: Hulk [em1]SMASH![/em1] You can define the values for em1 - em4 in the Dialogue Editor on the Database tab. Or you can just put rich text codes directly in your Dialogue Text: Di...
by Tony Li
Tue Dec 23, 2014 6:09 am
Forum: Dialogue System for Unity
Topic: Accessing different script
Replies: 10
Views: 2596

Accessing different script

This is probably the most complicated aspect of the Dialogue System, so if you have any questions, don't hesitate to ask. No need to bang your head against the keyboard if I can help with anything. :-)
by Tony Li
Tue Dec 23, 2014 5:33 am
Forum: Dialogue System for Unity
Topic: Accessing different script
Replies: 10
Views: 2596

Accessing different script

Hi, Here are some methods to accomplish what you want. First, a little background: Each dialogue node has Conditions and Script fields. You can reference Lua variables in these fields. For example, say you've defined a Lua variable named choseRedPill.  In the node where the player chooses the red pi...
by Tony Li
Tue Dec 23, 2014 3:03 am
Forum: Dialogue System for Unity
Topic: Can't seem to get 4.6 Unity UI to work
Replies: 2
Views: 821

Can't seem to get 4.6 Unity UI to work

Hi, I'll be happy to take a look at the project. You can email it to tony (at) pixelcrushers.com. If it's too big for email, send me a download link or email me for access to the Pixel Crushers FTP site. Also feel free to post screenshots of the scene hierarchy (the UI/canvas stuff in particular) an...