Search found 57 matches
- Wed Apr 19, 2017 9:34 am
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Re: Question for my mobile game project 1
Thank you sir! I got my solution out there. Sir, there's just a thing I want to have more clarification. I can't seem to get all things right into place and I'm having hard time to improvise the given code from Menu Framework. What I want is that the HUD(head up display) Panel will be automatically ...
- Fri Apr 14, 2017 2:10 pm
- Forum: Dialogue System for Unity
- Topic: Resume Game
- Replies: 10
- Views: 1432
Re: Resume Game
Thank you sir Tony.
- Fri Apr 14, 2017 2:03 pm
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Re: Question for my mobile game project 1
Thank you sir. Please correct me if I'm wrong. If I will leave the Use Button blank, then how would I be able to trigger the conversation event? What I want to achieve in the dialogue with an NCP is something like in the mobile game of 'Oceanhorn: Monster of the Uncharted Sea' https://www.youtube.co...
- Fri Apr 14, 2017 12:05 pm
- Forum: Dialogue System for Unity
- Topic: Resume Game
- Replies: 10
- Views: 1432
Re: Resume Game
Oh! I got it! I'm sorry for not finishing to read the document. Thank you sir Tony!
- Fri Apr 14, 2017 12:01 pm
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Re: Question for my mobile game project 1
Thank you for your response sir Tony!
- Fri Apr 14, 2017 12:01 pm
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Re: Question for my mobile game project 1
Wow! Hahaha. That just cleared my mind. I just got some few additional and clarification questions sir. I already set the UI Button's OnClick() event on UI Component ShowPanels.ShowPausePanel and it really worked fine when I play it on the gameplay. But when I start it on a Main Menu and load the ga...
- Fri Apr 14, 2017 4:30 am
- Forum: Dialogue System for Unity
- Topic: Resume Game
- Replies: 10
- Views: 1432
Re: Resume Game
I already got the Load and Save sir! I think that it has a conflict with the script that I am using because when i removed the scripts it worked perfectly fine. It conflicts with my achievement script and I don't really know why. But since I removed the script it already work as expected. I get the ...
- Fri Apr 14, 2017 4:25 am
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Question for my mobile game project 1
Hi sir Tony! I hope your having a great day! I am here again for some questions I really been doing hardly and got no progress yet even though I did everything I could. I know the best way to get answer and solution is through you. Please take note that I am developing in android platform. Here are ...
- Tue Apr 11, 2017 10:51 pm
- Forum: Dialogue System for Unity
- Topic: Resume Game
- Replies: 10
- Views: 1432
Re: Resume Game
In addition, can I have different loading screens? I am still working on this. Like in some instances, If I am to go in a certain village I want a modified loading screen that will provided information about the village, and not sticking to the original one which is index 1 in the build settings. La...
- Tue Apr 11, 2017 8:53 pm
- Forum: Dialogue System for Unity
- Topic: Resume Game
- Replies: 10
- Views: 1432
Re: Resume Game
Woah! I did not expect that is already in here! Amazing. I was just about to ask that later, then boom! It's already here. Hahaha. Thank you sir!
I have another question sir Tony. Is it possible to rename the slot names to the last quest I accomplished under "main quest" group?
I have another question sir Tony. Is it possible to rename the slot names to the last quest I accomplished under "main quest" group?