Search found 57 matches
- Fri May 05, 2017 12:49 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11632
Re: Dialogue System for Unity with plyGame
Sir Tony, Sir what is this error? It happens when I assigned it on my Canvas Button On Click Event. It doesn't show the Quest Log UI Window (I'm using the Generic Unity UI Quest Log Window). But when I try to use a GUI like Necromancer Quest Log GUI it works on my button On Click Event but I wanted ...
- Thu May 04, 2017 11:03 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11632
Re: Dialogue System for Unity with plyGame
Dear Sir Tony,
Yes, I added the Persistence Dialogue Manager component to it. I'm still looking out for some options. But now, it works just fine.
Thank you very much Sir Tony! I'm still working out on some of the logical errors.
You just solved my problems.
Thank you sir.
Yes, I added the Persistence Dialogue Manager component to it. I'm still looking out for some options. But now, it works just fine.
Thank you very much Sir Tony! I'm still working out on some of the logical errors.
You just solved my problems.
Thank you sir.
- Thu May 04, 2017 2:29 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11632
Re: Dialogue System for Unity with plyGame
Dear Sir Tony, Thank you Sir Tony. But, it is sad to say that even our adviser is not that good in plyGame. It is still new to us so we feel a little bit lost for a moment using the asset. We are struggling to make things work. And hoping for best that we could made some things work but at least for...
- Sat Apr 29, 2017 12:44 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11632
Dialogue System for Unity with plyGame
Dear Sir Tony, Good day! With the Menu Framework. Is it possible to save and load data integrated with plyGame? I mean, does the load and save of the Menu Framework saves and loads the whole game? Our adviser suggested to use plyGame and he provided us plyGame. Now,I wanted to integrate plyGame and ...
- Sun Apr 23, 2017 1:08 pm
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Re: Question for my mobile game project 1
Haha. Finally! Thank you sir. I'm so glad you're just out there for help.
Thank you sir Tony.
Thank you sir Tony.
- Sun Apr 23, 2017 10:29 am
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Re: Question for my mobile game project 1
There is a problem with the pause button, I can already see the HUD during game play.
When I clicked the Pause Button, it shows the Pause panel but when I clicked the Pause Button again it only shows the Options Tint and then I have to press escape to see the Pause Panel.
When I clicked the Pause Button, it shows the Pause panel but when I clicked the Pause Button again it only shows the Options Tint and then I have to press escape to see the Pause Panel.
- Sun Apr 23, 2017 10:22 am
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Re: Question for my mobile game project 1
Ahh I get it. I will try it first.
- Sun Apr 23, 2017 9:46 am
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Re: Question for my mobile game project 1
Is there a way that I could just set that up into the UI?
Sir, is there a documentation for Selectable Object UI?
Sir, is there a documentation for Selectable Object UI?
- Sun Apr 23, 2017 9:14 am
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Re: Question for my mobile game project 1
Thank you very much sir.
I got it already. Additional question, how would I set the HUD to be visible when it is in the gameplay?
Is there a documentation for SelectablePanel component?
I got it already. Additional question, how would I set the HUD to be visible when it is in the gameplay?
Is there a documentation for SelectablePanel component?
- Thu Apr 20, 2017 12:05 am
- Forum: Dialogue System for Unity
- Topic: Question for my mobile game project 1
- Replies: 19
- Views: 2639
Re: Question for my mobile game project 1
This is the HUD i want to be active only during game play of my game. It contains these following buttons.