Sir Tony,
How do I hide my UIs when triggering a conversation using plyBlox? I tried to SetActie(UIName,false) in the sequence field of the conversations
and it worked but the MobileSingleStickControl doesn't hide or set to false. Why is that?
Search found 57 matches
- Thu May 11, 2017 10:53 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11666
- Tue May 09, 2017 10:38 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11666
Re: Dialogue System for Unity with plyGame
Is this Is this correct?
- Tue May 09, 2017 9:55 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11666
Re: Dialogue System for Unity with plyGame
Sir Tony, Sir, how do I play sequence using blocks? What are the proper way of declaring variables there? I wanted something like this: At the start, if "First Quest" is unassigned then play this sequence, fade in, zoom in, move camera (I already declared positions here), end. Initially I ...
- Tue May 09, 2017 9:30 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11666
Re: Dialogue System for Unity with plyGame
Sir Tony! Guess what? I made it work! Yasss!!!! But I think this might be temporary but I know I will get over it soon fully working. Hehe I forgot to tell you that I was actually loading the plyGame UI_RPG Scene. Therefore, what i did was I added a Dialogue Controller Component, Persistent Dialoge ...
- Tue May 09, 2017 12:57 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11666
Re: Dialogue System for Unity with plyGame
Wow! Thank you in advance sir Tony! I will have to rest for now, it's early in the morning now here in the Philippines. Thank you sir.
- Tue May 09, 2017 12:34 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11666
Re: Dialogue System for Unity with plyGame
Sir Tony, I bet this is the perfect time to ask my same old problem. My game goes like this (Or at least what I did to test the quest state changes): (Splash Screen) -- > Profile Screen (Create New Profile [Max.3 Profiles]) --> Main Menu (with Continue [Max. 3 Slots] , New Game, Options, Credits, Qu...
- Tue May 09, 2017 12:10 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11666
Re: Dialogue System for Unity with plyGame
Sir Tony, Thank you very much sir Tony. I followed your instruction for multiple times and I finally got it! I finally see the Quest Log just the way I wanted. :) Thank you sir Tony. I still have some errors in loading and saving proper quest states. I will try to figure things out and when nothing ...
- Sun May 07, 2017 3:48 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11666
Re: Dialogue System for Unity with plyGame
Hello Sir,
Nothing appears so far. I followed all your options.
Nothing appears so far. I followed all your options.
- Fri May 05, 2017 3:01 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11666
Re: Dialogue System for Unity with plyGame
It does not change to 1, nothing happens with F. I think it's the Canvas Group that causes the problem because it really doesn't go to 1 even if I pause it. How am I supposed to add it? Just add it immediately? Will it be displayed at the plyGame Screen Editor Buttons? Because I'm using screen edito...
- Fri May 05, 2017 1:51 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11666
Re: Dialogue System for Unity with plyGame
Hello Sir Tony, Yes sir, I am aware of the Prefab. In the button, I already connected it with the quest log window's Open. If you have some other options Sir, I am definitely gonna do that. :) Additional questions Sir Tony, is it possible to add the name of the last Quest complete in the Button Slot...