Search found 57 matches
- Fri May 12, 2017 10:41 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11558
Re: Dialogue System for Unity with plyGame
Is there a way that I could sort by ID inside the group quest all the quest in the complete quest log?
- Fri May 12, 2017 10:04 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11558
Re: Dialogue System for Unity with plyGame
Sir Tony, I have a quest item that will be disabled if a certain quest entry is not yet active, but when it is active it does not become active though I think I provided the right set of codes/blocks. When I paused the game and set the object to active then plays the game back, it does not set any q...
- Fri May 12, 2017 8:29 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11558
Re: Dialogue System for Unity with plyGame
My option is do do scripting in terms of rewarding the player, I wanted to execute the script after completing the quest. But is that possible? After I complete the conversation I execute the script that rewards item and attributes. If so, you know exactly what I need to do. :) Thank you Sir Tony. :)
- Fri May 12, 2017 7:34 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11558
Re: Dialogue System for Unity with plyGame
Sir Tony,
It still doesn't add anything to my attributes. I wonder what is causing the problem.
I tried all things possible but it still remain as it is. -_-
It still doesn't add anything to my attributes. I wonder what is causing the problem.
I tried all things possible but it still remain as it is. -_-
- Thu May 11, 2017 8:50 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11558
Re: Dialogue System for Unity with plyGame
I got it changed to "Player". I double checked the Attributes list and the Player got Experience and Health there, because its Class "Hero" has it. When I tried it again there were no errors but the Experience Attribute remain unchanged to 0/0. I tried to change the Health but no...
- Thu May 11, 2017 12:16 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11558
Re: Dialogue System for Unity with plyGame
I already contacted them, but they seemed slow to response. It's been days now. I tried the new code and it says: Dialogue System: Lua code 'Actor["Sol"].Experience_Value = Actor["Sol"].Experience_Value + 2;' threw exception 'Lookup of field 'Experience_Value' in the table elemen...
- Thu May 11, 2017 12:00 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11558
Re: Dialogue System for Unity with plyGame
Sir Tony,
why does my character does not receive any Experience?
I used this from your example before and also added plyGame Data Bridge to my Player.
why does my character does not receive any Experience?
I used this from your example before and also added plyGame Data Bridge to my Player.
Code: Select all
Actor["Sol"].Experience_Value = Actor["Sol"].Experience_Value =+ 2;
- Thu May 11, 2017 11:28 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11558
Re: Dialogue System for Unity with plyGame
Yes Sir, the MobileSingleStickControl is a Standard Asset/Cross Platform Input Prefab.
- Thu May 11, 2017 11:23 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11558
Re: Dialogue System for Unity with plyGame
It was set inactive but when it was already active it is not functioning anymore. My character is not moving with the joystick
but the joystick is moving,
but the joystick is moving,
- Thu May 11, 2017 11:12 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity with plyGame
- Replies: 52
- Views: 11558
Re: Dialogue System for Unity with plyGame
Thank you Sir Tony. I will try it now. I'll update you later. Thanks again!