Search found 20806 matches
- Thu May 23, 2024 10:57 am
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 2
- Views: 19
Re: Subtitle node is START?
The parent node for responses should be the "<>" node. How are you reworking your response menu? Are you using any DS special methods?
- Thu May 23, 2024 10:53 am
- Forum: Dialogue System for Unity
- Topic: interaction button above the item
- Replies: 2
- Views: 16
Re: interaction button above the item
Hi, Duplicate the "Basic Standard Usable UI" prefab. Add an instance of your prefab to the Usable box as a child GameObject. Customize the appearance of your prefab however you like. When the Proximity Selector detects a Usable with a "Standard Usable UI", it will show that UI in...
- Thu May 23, 2024 10:49 am
- Forum: Dialogue System for Unity
- Topic: Change whole Dialogue UI during conversation
- Replies: 3
- Views: 43
Re: Change whole Dialogue UI during conversation
Hi, No, you can set it in your own script. Just include that line in your script, such as: using PixelCrushers.DialogueSystem; // Include at top of script. public StandardDialogueUI otherDialogueUI; // Assign in inspector (for example). public void UseOtherDialogueUI() // Call this when you want to ...
- Thu May 23, 2024 12:34 am
- Forum: Dialogue System for Unity
- Topic: Triggering Animation Changes for characters using Dialog Entry Variables
- Replies: 8
- Views: 561
- Thu May 23, 2024 12:34 am
- Forum: Dialogue System for Unity
- Topic: Change whole Dialogue UI during conversation
- Replies: 3
- Views: 43
Re: Change whole Dialogue UI during conversation
Hi,
To switch UIs mid-conversation, assign the new UI to DialogueManager.conversationView.dialogueUI.
To switch UIs mid-conversation, assign the new UI to DialogueManager.conversationView.dialogueUI.
- Wed May 22, 2024 11:50 pm
- Forum: Dialogue System for Unity
- Topic: Triggering Animation Changes for characters using Dialog Entry Variables
- Replies: 8
- Views: 561
Re: Triggering Animation Changes for characters using Dialog Entry Variables
Hi,
Try:
Try:
Code: Select all
CharacterNameText.text = DialogueLua.GetActorField("BigBoss", "Display Name").asString;
- Wed May 22, 2024 7:46 pm
- Forum: Dialogue System for Unity
- Topic: Overtone error with Continute() command
- Replies: 4
- Views: 57
Re: Overtone error with Continute() command
Yes, I think it's okay to ignore the error message until you update to the next (fixed) version.
- Wed May 22, 2024 12:31 pm
- Forum: Dialogue System for Unity
- Topic: Unable to select UI responses consistently
- Replies: 1
- Views: 19
Re: Unable to select UI responses consistently
Hi, Thanks for using the Dialogue System! If anything assigned to the response button's Button component > OnClick() event? If anything is assigned to the response button's Button component > OnClick() event, you must also manully assign the StandardUIResponseButton component's OnClick() method. If ...
- Wed May 22, 2024 10:50 am
- Forum: Dialogue System for Unity
- Topic: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
- Replies: 2
- Views: 31
Re: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
That's an oversight on my part. I'll need to add an option to remove synced content from other databases when removed from the master database. Currently you'd need to do it manually.
- Wed May 22, 2024 8:54 am
- Forum: Dialogue System for Unity
- Topic: Unable to use existing localization keys
- Replies: 1
- Views: 45
Re: Unable to use existing localization keys
Hi, The Dialogue System's i2 integration uses unique terms starting with "Dialogue System/" so it can identify the terms that it's created in the i2Assets file. That's a restriction of the integration to ensure it can clean up after itself if you click the Clear I2 button. If you want to u...