Search found 20731 matches
- Fri May 10, 2024 11:06 pm
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 6
- Views: 41
Re: Some relationships not changing?
Hi, The problem I see is that the player, as member of faction Player, becomes happier when he kills Cannibals, but relationships do not change: https://i.imgur.com/esuz84V.png I expect the relationships towards them to be affected so I can report this to the player (ie: "your relationships tow...
- Fri May 10, 2024 6:29 pm
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 6
- Views: 41
Re: Some relationships not changing?
Hi,
On your Faction Manager, have you ticked Can Witness Self?
On your Faction Manager, have you ticked Can Witness Self?
- Fri May 10, 2024 6:25 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Dialogue System Triggers?
- Replies: 1
- Views: 41
Re: Multiple Dialogue System Triggers?
No, that's totally fine. You can even have multiple Dialogue System Triggers all set to OnUse. If they start conversations, set their Conditions so that only one of their Conditions will be true at a time.
- Fri May 10, 2024 7:58 am
- Forum: Dialogue System for Unity
- Topic: Cinemachine inconsistencies
- Replies: 1
- Views: 13
Re: Cinemachine inconsistencies
Hi, Cinemachine Priority On Dialogue Event relies on the dialogue event messages OnConversationStart and OnConversationEnd. These messages are only sent to the conversation's primary actor and conversant. If a Cinemachine Priority On Dialogue Event isn't taking effect when you expect it to, check th...
- Fri May 10, 2024 7:56 am
- Forum: Dialogue System for Unity
- Topic: Animations playable on paused Timeline
- Replies: 3
- Views: 23
Re: Animations playable on paused Timeline
Glad to help!
- Fri May 10, 2024 7:56 am
- Forum: Dialogue System for Unity
- Topic: How to hide bubble text immediately
- Replies: 5
- Views: 45
Re: How to hide bubble text immediately
Hi,
Glad to help! You may want to also keep Wait For Open and Wait For Close ticked as well as changing Visibility to "Only During Content". This way multiple lines in a row will wait for the open/close animations instead of overriding each other.
Glad to help! You may want to also keep Wait For Open and Wait For Close ticked as well as changing Visibility to "Only During Content". This way multiple lines in a row will wait for the open/close animations instead of overriding each other.
- Fri May 10, 2024 7:54 am
- Forum: Dialogue System for Unity
- Topic: Global Location for changing Max Use Distance?
- Replies: 4
- Views: 43
Re: Global Location for changing Max Use Distance?
Glad to help!
- Fri May 10, 2024 7:54 am
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 6
- Views: 41
Re: Some relationships not changing?
Hi, If the Player doesn't have a relationship with either faction (that is, no feelings either way about them), then he won't care what happens to them, even if he's doing the bad thing. Unfortunately some people in the real world behave this way, too. If you want the player to care, add relationshi...
- Fri May 10, 2024 12:15 am
- Forum: Dialogue System for Unity
- Topic: Global Location for changing Max Use Distance?
- Replies: 4
- Views: 43
Re: Global Location for changing Max Use Distance?
Hi,
Not across all scenes. But in a single scene you can enter "t:Usable" in the Hierarchy window's search bar. This will show all Usables in the scene. Then select them all and set the Max Use Distance in the Inspector view.
Not across all scenes. But in a single scene you can enter "t:Usable" in the Hierarchy window's search bar. This will show all Usables in the scene. Then select them all and set the Max Use Distance in the Inspector view.
- Fri May 10, 2024 12:01 am
- Forum: Dialogue System for Unity
- Topic: Issue starting new conversation when changing scenes
- Replies: 10
- Views: 63
Re: Issue starting new conversation when changing scenes
Hi,
Can you try setting the player's Dialogue Actor component > Actor dropdown to Player? (Or whatever is the name of the player actor in your dialogue database -- that is, the actor whose Is Player checkbox is ticked.)
Can you try setting the player's Dialogue Actor component > Actor dropdown to Player? (Or whatever is the name of the player actor in your dialogue database -- that is, the actor whose Is Player checkbox is ticked.)