Hi,
Not across all scenes. But in a single scene you can enter "t:Usable" in the Hierarchy window's search bar. This will show all Usables in the scene. Then select them all and set the Max Use Distance in the Inspector view.
Search found 20723 matches
- Fri May 10, 2024 12:15 am
- Forum: Dialogue System for Unity
- Topic: Global Location for changing Max Use Distance?
- Replies: 3
- Views: 34
- Fri May 10, 2024 12:01 am
- Forum: Dialogue System for Unity
- Topic: Issue starting new conversation when changing scenes
- Replies: 9
- Views: 53
Re: Issue starting new conversation when changing scenes
Hi,
Can you try setting the player's Dialogue Actor component > Actor dropdown to Player? (Or whatever is the name of the player actor in your dialogue database -- that is, the actor whose Is Player checkbox is ticked.)
Can you try setting the player's Dialogue Actor component > Actor dropdown to Player? (Or whatever is the name of the player actor in your dialogue database -- that is, the actor whose Is Player checkbox is ticked.)
- Thu May 09, 2024 9:53 pm
- Forum: Dialogue System for Unity
- Topic: Issue starting new conversation when changing scenes
- Replies: 9
- Views: 53
Re: Issue starting new conversation when changing scenes
Hi, Thanks for posting the screenshot. The issue is that yellow warning. The conversation in the new scene is starting, but it can't figure out what subtitle panel to use. Is the GameObject named "Character" your player? Does it have a Dialogue Actor component? If so, what are the componen...
- Thu May 09, 2024 9:04 pm
- Forum: Dialogue System for Unity
- Topic: First Sequence Listener
- Replies: 5
- Views: 41
Re: First Sequence Listener
Oops, yes, that was a typo
- Thu May 09, 2024 7:48 pm
- Forum: Dialogue System for Unity
- Topic: How to hide bubble text immediately
- Replies: 4
- Views: 37
Re: How to hide bubble text immediately
Hi,
Try ticking the subtitle panel's Wait For Show and Wait For Hide checkboxes. Let me know if that addresses the issue. What is the Visibility dropdown set to?
Try ticking the subtitle panel's Wait For Show and Wait For Hide checkboxes. Let me know if that addresses the issue. What is the Visibility dropdown set to?
- Thu May 09, 2024 5:06 pm
- Forum: Dialogue System for Unity
- Topic: Issue starting new conversation when changing scenes
- Replies: 9
- Views: 53
Re: Issue starting new conversation when changing scenes
Hi,
When you leave the first scene, do you see this line in the Console:
If not, then the first conversation is still active. If so, what's the Sequence of the last node in the conversation?
When you leave the first scene, do you see this line in the Console:
Code: Select all
Dialogue System: Conversation ending.
- Thu May 09, 2024 5:03 pm
- Forum: Dialogue System for Unity
- Topic: How to hide bubble text immediately
- Replies: 4
- Views: 37
Re: How to hide bubble text immediately
Hi,
Can you please provide a screenshot or mockup of what's going on and what you'd like to happen?
Can you please provide a screenshot or mockup of what's going on and what you'd like to happen?
- Thu May 09, 2024 5:02 pm
- Forum: Dialogue System for Unity
- Topic: Animations playable on paused Timeline
- Replies: 2
- Views: 16
Re: Animations playable on paused Timeline
Hi,
If Timeline is controlling an animator (e.g., a character involved in a conversation), nothing else can control the animator.
If Timeline is controlling an animator (e.g., a character involved in a conversation), nothing else can control the animator.
- Thu May 09, 2024 4:37 pm
- Forum: Dialogue System for Unity
- Topic: First Sequence Listener
- Replies: 5
- Views: 41
Re: First Sequence Listener
Hi, I'm trying to understand. Do you want to delay the appearance of the dialogue text until a certain action has occurred? If so, create an empty node from <START>. Then link this empty node to the first node with text. In the empty node, leave the Dialogue Text blank, and set the Sequence to somet...
- Thu May 09, 2024 12:19 pm
- Forum: Dialogue System for Unity
- Topic: Issue starting new conversation when changing scenes
- Replies: 9
- Views: 53
Re: Issue starting new conversation when changing scenes
Hi,
Set the Dialogue Manager's Other Settings > Debug Level to Info and check which GameObjects are being used for the actor and conversant. Is it different when you play straight in the scene versus when you come from another scene?
Set the Dialogue Manager's Other Settings > Debug Level to Info and check which GameObjects are being used for the actor and conversant. Is it different when you play straight in the scene versus when you come from another scene?