Search found 23376 matches
- Fri Jul 04, 2025 9:02 pm
- Forum: Dialogue System for Unity
- Topic: Best practiecs to change variables mid-dialogue.
- Replies: 1
- Views: 52
Re: Best practiecs to change variables mid-dialogue.
Hi, There's not a single, simple solution for that. Any solution will require a bit of code. The easiest way by far is to use Text Animator and add an event trigger in your text.. If you can't use Text Animator, then two alternate solutions are: 1. Make a subclass of TextMeshProTypewriterEffect (if ...
- Fri Jul 04, 2025 8:56 pm
- Forum: Dialogue System for Unity
- Topic: Controlling which quest fields are serialized
- Replies: 11
- Views: 236
Re: Controlling which quest fields are serialized
Happy to help! I'm glad it's working now.
- Fri Jul 04, 2025 3:51 pm
- Forum: Dialogue System for Unity
- Topic: Controlling which quest fields are serialized
- Replies: 11
- Views: 236
Re: Controlling which quest fields are serialized
Hi, Yes, it works correctly. Are you resetting the entire Item[]/Quest[] table somehow? (Quest[] is an alias for Item[].) Assume in your GetCustomSaveData method that the Item[] table is already created and populated with the data from your dialogue database and the quest states from the saved game....
- Fri Jul 04, 2025 1:01 pm
- Forum: Dialogue System for Unity
- Topic: Is there a Playmaker Action for entry Dialogue Text
- Replies: 1
- Views: 38
Re: Is there a Playmaker Action for entry Dialogue Text
Hi, > I specifically want to get the dialogue text from the current entry and send it to playmaker. Is there an action for this? Add a Dialogue System Events To Playmaker component to your Dialogue Manager or any GameObject that will receive Dialogue System messages (see table ). This will raise an ...
- Fri Jul 04, 2025 10:17 am
- Forum: Dialogue System for Unity
- Topic: Controlling which quest fields are serialized
- Replies: 11
- Views: 236
Re: Controlling which quest fields are serialized
Hi, Here's an example. I added field named "XP" to quests: xpField.png Then I added this script to the Dialogue Manager in DemoScene1: using UnityEngine; using PixelCrushers.DialogueSystem; public class ExtraSaveData : MonoBehaviour { void Start() { PersistentDataManager.GetCustomSaveData ...
- Fri Jul 04, 2025 10:04 am
- Forum: Dialogue System for Unity
- Topic: UI animation delay when ending conversation in Visual Novel Framework
- Replies: 1
- Views: 39
Re: UI animation delay when ending conversation in Visual Novel Framework
Hi, It could be a difference between the subtitle panel's animation and the Dialogue Panel's animation. The subtitle panel and Dialogue Panel's checkboxes such as "Wait For Close" can also affect timing. If you play around with the settings and animation and can't get it to look exactly th...
- Fri Jul 04, 2025 8:35 am
- Forum: Dialogue System for Unity
- Topic: Garbage generated by InputDeviceManager
- Replies: 1
- Views: 56
Re: Garbage generated by InputDeviceManager
Hi,
Oops, didn't realize that was still in there. I'll make sure that's fixed in the next update.
Oops, didn't realize that was still in there. I'll make sure that's fixed in the next update.
- Fri Jul 04, 2025 8:32 am
- Forum: Dialogue System for Unity
- Topic: Controlling which quest fields are serialized
- Replies: 11
- Views: 236
Re: Controlling which quest fields are serialized
Glad you found the issue!
- Thu Jul 03, 2025 8:29 pm
- Forum: Dialogue System for Unity
- Topic: Controlling which quest fields are serialized
- Replies: 11
- Views: 236
Re: Controlling which quest fields are serialized
Hi, Have you added a (deprecated) GameSaver component to your scene? If so, you can probably remove it. If for some reason you can't remove it, make sure its Include All Item Data checkbox isn't ticked. If you play DemoScene1 in the Unity editor and tick the Dialogue Manager's PlayerPrefsSavedGameDa...
- Thu Jul 03, 2025 1:57 pm
- Forum: Dialogue System for Unity
- Topic: Animated Portraits issue; AnimationController getting deactivated on runtime?
- Replies: 4
- Views: 170