Search found 20764 matches

by Tony Li
Thu May 16, 2024 7:15 pm
Forum: Dialogue System for Unity
Topic: Prevent Usable use through wall?
Replies: 9
Views: 65

Re: Prevent Usable use through wall?

Hi,

It's done from the camera. So it sounds like you've identified the issue. The Selector component isn't mandatory. You can use whatever technique of your own to trigger Dialogue System Triggers.
by Tony Li
Thu May 16, 2024 7:14 pm
Forum: Dialogue System for Unity
Topic: Followed quick start but doesnt work
Replies: 6
Views: 32

Re: Followed quick start but doesnt work

Hi, Please import the HDRP materials for the demo scene from the Dialogue System Extras page ( direct download ). Then make sure DemoScene1 works. (Talk to the soldier NPC, Private Hart.) If that works, please try the Quick Start again starting with a new, empty scene without modifying any of the st...
by Tony Li
Thu May 16, 2024 5:21 pm
Forum: Dialogue System for Unity
Topic: Followed quick start but doesnt work
Replies: 6
Views: 32

Re: Followed quick start but doesnt work

Hi, Cinemachine and 3rd person follow should be fine. Are you using the default Dialogue Manager prefab located in Assets / Plugins / Pixel Crushers / Dialogue System / Prefabs? If so, are you using it unmodified except for creating and assigning a dialogue database to it? Does DemoScene1 play prope...
by Tony Li
Thu May 16, 2024 3:55 pm
Forum: Dialogue System for Unity
Topic: How to Skip Entire Cutscenes?
Replies: 1
Views: 13

Re: How to Skip Entire Cutscenes?

Hi, You could configure your skip button to call this C# method: PixelCrushers.DialogueSystem.DialogueManager.StopConversation(); That will stop the conversation, skipping all nodes that remain in the conversation. Alternatively, if you want to fast-forward through the nodes without showing anything...
by Tony Li
Thu May 16, 2024 3:51 pm
Forum: Dialogue System for Unity
Topic: Followed quick start but doesnt work
Replies: 6
Views: 32

Re: Followed quick start but doesnt work

Hi, I'm sorry, I don't understand what you mean by: "it just flshes black" Can you please clarify? Are you making a VR game? If so, you will need to change the Canvas's mode to World Space or Screen Space - Camera. If you follow the quick start tutorial exactly as shown in the video, witho...
by Tony Li
Thu May 16, 2024 8:31 am
Forum: Dialogue System for Unity
Topic: Different Scene Condition
Replies: 3
Views: 20

Re: Different Scene Condition

Happy to help!
by Tony Li
Thu May 16, 2024 8:01 am
Forum: Dialogue System for Unity
Topic: Different Scene Condition
Replies: 3
Views: 20

Re: Different Scene Condition

Hi, Add a Dialogue System Trigger component to a GameObject in Scene B, and set its Trigger dropdown to OnSaveDataApplied. (OnSaveDataApplied works just like OnStart except it's aware of the save system/scene changing system and will wait for save data to be applied if necessary.) Then set the Condi...
by Tony Li
Thu May 16, 2024 7:59 am
Forum: Dialogue System for Unity
Topic: how to make responsible subtitle??
Replies: 6
Views: 58

Re: how to make responsible subtitle??

Glad to help!
by Tony Li
Wed May 15, 2024 7:58 pm
Forum: Dialogue System for Unity
Topic: how to make responsible subtitle??
Replies: 6
Views: 58

Re: how to make responsible subtitle??

Hi,

Here's an example scene:

DS_SanabiStyleExample_2024-05-15.unitypackage

Please see the ---README--- GameObject in the scene.
by Tony Li
Wed May 15, 2024 4:28 pm
Forum: Dialogue System for Unity
Topic: Prevent Usable use through wall?
Replies: 9
Views: 65

Re: Prevent Usable use through wall?

Can you post a screenshot of the wall? Or send a reproduction project to tony (at) pixelcrushers.com? Is the Usable behind the wall? If so, is it really behind it in a raycast (Z axis) sense, or is it just being drawn like it's behind it because of the sprite sort order?