Search found 20668 matches

by Tony Li
Thu May 02, 2024 12:01 pm
Forum: Quest Machine
Topic: Active Quests not showing the Image of the quest entity
Replies: 7
Views: 46

Re: Active Quests not showing the Image of the quest entity

Hi, Are those procedurally-generated quests? If so, then you must assign the images to your quest database's EntityType Images list: entityTypeImages.png If they are hand-written quests (i.e., you made them in the Quest Editor window), this should not be an issue. If they're hand-written, please con...
by Tony Li
Thu May 02, 2024 11:54 am
Forum: Dialogue System for Unity
Topic: Corgi Engine Dialogue persistent
Replies: 3
Views: 21

Re: Corgi Engine Dialogue persistent

Glad to help!
by Tony Li
Thu May 02, 2024 11:15 am
Forum: Dialogue System for Unity
Topic: Captions UI
Replies: 5
Views: 24

Re: Captions UI

Create your own Text or TextMeshProUGUI component and assign it to Caption Text. Don't use the Subtitle Text GameObject, since that's for the subtitle panel's use.
by Tony Li
Thu May 02, 2024 10:19 am
Forum: Quest Machine
Topic: Active Quests not showing the Image of the quest entity
Replies: 7
Views: 46

Re: Active Quests not showing the Image of the quest entity

Hi,

Do you see the same issue in Quest Machine's Demo scene?

If not, I'll need to see a screenshot of the issue when you get a chance. While you're getting the screenshot, please also let me know if any errors or warnings appear in the Console window.
by Tony Li
Thu May 02, 2024 10:17 am
Forum: Dialogue System for Unity
Topic: Captions UI
Replies: 5
Views: 24

Re: Captions UI

Hi,

That error suggests that a UI text component is no longer assigned to captionText.

Is there more than one instance of the Captions script in your scene?

If you enter play mode and start the conversation, is the Captions script's Caption Text field still assigned?
by Tony Li
Thu May 02, 2024 10:15 am
Forum: Dialogue System for Unity
Topic: Compass Navigator Pro 2 (just released)
Replies: 11
Views: 287

Re: Compass Navigator Pro 2 (just released)

Do you have any idea what mind be re-enabling the POIs? If you remove the POI Saver components (as a test), does it not re-enable the POIs?
by Tony Li
Thu May 02, 2024 8:51 am
Forum: Dialogue System for Unity
Topic: Captions UI
Replies: 5
Views: 24

Re: Captions UI

Hi, You can add custom fields to your dialogue entry template. (See Templates .) For example, say you've added a Text field named "Caption" to your dialogue entry template, and you've set some dialogue entries' Captions to include text like "[birds chirping]" or "[jackhammer...
by Tony Li
Thu May 02, 2024 7:57 am
Forum: Dialogue System for Unity
Topic: Corgi Engine Dialogue persistent
Replies: 3
Views: 21

Re: Corgi Engine Dialogue persistent

Hi,

You'll also want to set up the save system. The Dialogue System *** Event Listener components listen for save/load events from Corgi. They pull data from the save system when Corgi wants to save and restores data when Corgi wants to load.
by Tony Li
Thu May 02, 2024 7:55 am
Forum: Dialogue System for Unity
Topic: OnConversationLine not being called when expected
Replies: 1
Views: 23

Re: OnConversationLine not being called when expected

Hi, OnConversationLine() is only called on the Dialogue Manager and the active conversation's two primary participants. To check which GameObjects are being used as the primary participants, please see Character GameObject Assignments and also the logging & debugging video tutorial which will sh...
by Tony Li
Thu May 02, 2024 7:55 am
Forum: Dialogue System for Unity
Topic: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
Replies: 1
Views: 13

Re: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor

Hi,

What are you using to localize your text? DialogueSystemController.overrideGetLocalizedText is a runtime delegate; it won't work outside of play mode while you're editing in the Dialogue Editor. Maybe also related: Localization