Search found 20703 matches
- Tue May 07, 2024 9:29 pm
- Forum: Dialogue System for Unity
- Topic: Load new scene, then start different conversation.
- Replies: 2
- Views: 20
Re: Load new scene, then start different conversation.
Glad you found the solution!
- Tue May 07, 2024 5:50 pm
- Forum: Dialogue System for Unity
- Topic: Have NPCs bark at each other
- Replies: 1
- Views: 15
Re: Have NPCs bark at each other
Hi,
Since it's a series of lines of dialogue, run a conversation. See: How To: Show Overhead Conversation Bubble Text
Since it's a series of lines of dialogue, run a conversation. See: How To: Show Overhead Conversation Bubble Text
- Tue May 07, 2024 8:26 am
- Forum: Dialogue System for Unity
- Topic: conversation in a script
- Replies: 1
- Views: 20
Re: conversation in a script
Hi,
DialogueManager.StartConversation() is the way to start a conversation in script. It doesn't pause; it just starts the conversation. You can pause the game yourself before or after calling that method.
Alternatively, you can also configure a Dialogue System Trigger and call its OnUse() method.
DialogueManager.StartConversation() is the way to start a conversation in script. It doesn't pause; it just starts the conversation. You can pause the game yourself before or after calling that method.
Alternatively, you can also configure a Dialogue System Trigger and call its OnUse() method.
- Mon May 06, 2024 5:07 pm
- Forum: Dialogue System for Unity
- Topic: Quick way to see which conversation is currently playing
- Replies: 1
- Views: 21
Re: Quick way to see which conversation is currently playing
Hi, Yes, if you don't see "Dialogue System: Conversation ending" that corresponds with a "Dialogue System: Starting conversation..." then it hasn't ended. Another way to check is to open the Dialogue Editor and inspect the conversations. If a conversation is active, one of them w...
- Mon May 06, 2024 2:46 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 9
- Views: 105
Re: Camera follow player walking during sequence
Glad to help!
- Mon May 06, 2024 9:42 am
- Forum: Dialogue System for Unity
- Topic: Scene manager
- Replies: 3
- Views: 29
Re: Scene manager
If you're using the Input System, change this: if (InputDeviceManager.IsKeyDown(KeyCode.Escape)) to: if (InputDeviceManager.IsButtonDown("Cancel")) and register "Cancel" with the Input Device Manager as shown in the Dialogue System's Input System tutorial video or page 5 of Input...
- Mon May 06, 2024 8:58 am
- Forum: Dialogue System for Unity
- Topic: How to add/subtract int in C#
- Replies: 5
- Views: 41
Re: How to add/subtract int in C#
Glad to help!
- Mon May 06, 2024 8:22 am
- Forum: Dialogue System for Unity
- Topic: How to add/subtract int in C#
- Replies: 5
- Views: 41
Re: How to add/subtract int in C#
Sorry, I had a typo. It was missing "Coin". I just fixed my previous reply.
- Mon May 06, 2024 8:22 am
- Forum: Dialogue System for Unity
- Topic: Doozy UI with Dialogue System
- Replies: 1
- Views: 26
Re: Doozy UI with Dialogue System
Hi,
What questions have you encountered when following the instructions in that link?
The integration doesn't cover the Proximity Selector, but you could add a popup UI to the Usable GameObject (e.g., NPC) and configure the Usable component's Events > OnSelect() and OnDeselect() events.
What questions have you encountered when following the instructions in that link?
The integration doesn't cover the Proximity Selector, but you could add a popup UI to the Usable GameObject (e.g., NPC) and configure the Usable component's Events > OnSelect() and OnDeselect() events.
- Mon May 06, 2024 8:20 am
- Forum: Dialogue System for Unity
- Topic: Scene manager
- Replies: 3
- Views: 29
Re: Scene manager
Hi, If I understand you correctly, you want to change scenes after a video has finished playing. This may require a short script. Maybe something like: using System.Collections; using UnityEngine; using UnityEngine.Video; using PixelCrushers; public class LoadSceneAfterVideo : MonoBehaviour { public...