Search found 20780 matches
- Mon May 20, 2024 8:44 pm
- Forum: Dialogue System for Unity
- Topic: Setting Continue Button to Always loops conversation
- Replies: 1
- Views: 15
Re: Setting Continue Button to Always loops conversation
Hi, I suspect what's happening is that the click (or other input) to click the final continue button is also being read to trigger whatever starts the conversation. If you're using a Dialogue System Trigger to start the conversation, you can usually prevent it by ticking the Prevent Restart On Same ...
- Mon May 20, 2024 7:42 pm
- Forum: Dialogue System for Unity
- Topic: Audio clip not works.
- Replies: 1
- Views: 24
Re: Audio clip not works.
Hi,
The ability to add audio clips to Arcweave projects is a fairly new feature. I'm working on adding support for it in the integration. I'll try to get this into version 2.2.46 or 2.2.47.
The ability to add audio clips to Arcweave projects is a fairly new feature. I'm working on adding support for it in the integration. I'll try to get this into version 2.2.46 or 2.2.47.
- Mon May 20, 2024 8:10 am
- Forum: Dialogue System for Unity
- Topic: Reroute conversation that has no available text to another conversation
- Replies: 1
- Views: 46
- Mon May 20, 2024 8:09 am
- Forum: Dialogue System for Unity
- Topic: Baldi's Basics Caption System
- Replies: 1
- Views: 39
Re: Baldi's Basics Caption System
Hi,
You should be able to use the same approach as How To: Show Overhead Conversation Bubble Text to put the captions in world space canvases, either as barks or -- for more than one line at a time -- subtitles in a conversation.
You should be able to use the same approach as How To: Show Overhead Conversation Bubble Text to put the captions in world space canvases, either as barks or -- for more than one line at a time -- subtitles in a conversation.
- Mon May 20, 2024 7:58 am
- Forum: Quest Machine
- Topic: Invector with mirror
- Replies: 3
- Views: 23
Re: Invector with mirror
Glad to help!
- Sun May 19, 2024 9:53 pm
- Forum: Quest Machine
- Topic: Invector with mirror
- Replies: 3
- Views: 23
Re: Invector with mirror
Hi, Those integration scripts assume a single Invector player. They could still work in a multiplayer game if the remote players are represented by "ghosts" -- that is, non-Invector GameObjects that just mirror the positions and animations of the actual remote players. If you're instantiat...
- Sun May 19, 2024 10:01 am
- Forum: Dialogue System for Unity
- Topic: How should I go about using the Save System for Visual Novel Values?
- Replies: 1
- Views: 45
Re: How should I go about using the Save System for Visual Novel Values?
Hi, There are two ways to do this: 1. The simplest from a code perspective is to use Dialogue System variables in your dialogue database. They automatically get saved in your saved games, and you can see their values at runtime in the Dialogue Editor's Watches tab. Tip: Use "." in your var...
- Sun May 19, 2024 9:55 am
- Forum: Dialogue System for Unity
- Topic: Adding images of player and NPC
- Replies: 3
- Views: 41
Re: Adding images of player and NPC
Happy to help!
- Sun May 19, 2024 9:54 am
- Forum: Dialogue System for Unity
- Topic: Are there any plans to support UI Builder?
- Replies: 5
- Views: 1185
Re: Are there any plans to support UI Builder?
Hi,
Yes, UI Toolkit's runtime code is finally stable enough to add support for it in the Dialogue System this summer.
Yes, UI Toolkit's runtime code is finally stable enough to add support for it in the Dialogue System this summer.
- Sat May 18, 2024 4:06 pm
- Forum: Dialogue System for Unity
- Topic: Select Closest Usable when Multiple are in Range
- Replies: 1
- Views: 28
Re: Select Closest Usable when Multiple are in Range
Hi, Are you using the Selector component, Proximity Selector, or something else?(The Selector/Proximity Selector aren't mandatory. They're just provided as a convenience if you want to use them.) Assuming you're using a Proximity Selector, you can make a subclass of ProximitySelector and override th...