Hi,
Are there any errors or warnings in the Console window?
How are you loading the game? By clicking Continue or Load Game in the start scene?
If you'd like, you can send a reproduction project to tony (at) pixelcrushers.com
Search found 21634 matches
- Fri Sep 20, 2024 9:09 pm
- Forum: Dialogue System for Unity
- Topic: Problem with Loading Dialogue Correctly
- Replies: 1
- Views: 22
- Fri Sep 20, 2024 3:19 pm
- Forum: Dialogue System for Unity
- Topic: Missing Dialogue options
- Replies: 3
- Views: 14
Re: Missing Dialogue options
Did that help? Were you able to resolve the issue?
- Fri Sep 20, 2024 8:14 am
- Forum: Dialogue System for Unity
- Topic: Player to Face NPC
- Replies: 1
- Views: 14
Re: Player to Face NPC
Hi, Make sure player and NPC GameObjects are being used as the speaker and listener. Please see Character GameObject Assignments . I recommend moving the LookAt() command to the first dialogue entry node in the conversation. This way you won't get unexpected side effects if you involve an additional...
- Thu Sep 19, 2024 7:44 pm
- Forum: Dialogue System for Unity
- Topic: Trying to create selectable objects
- Replies: 6
- Views: 32
Re: Trying to create selectable objects
Glad to help!
- Thu Sep 19, 2024 7:40 pm
- Forum: Dialogue System for Unity
- Topic: Missing Dialogue options
- Replies: 3
- Views: 14
Re: Missing Dialogue options
Hi, Does your dialogue UI only support 4 response buttons perhaps? Temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. Then reproduce the issue. Check the Console log for lines like: Dialogue System: Add Link: 'The Axe' You should see 5 of them, indicating that the "Tha...
- Thu Sep 19, 2024 4:28 pm
- Forum: Dialogue System for Unity
- Topic: GENERATING VOICE OVER issue using AI Add ON
- Replies: 5
- Views: 26
Re: GENERATING VOICE OVER issue using AI Add ON
Glad to help! Thanks for letting me know about the issue.
- Thu Sep 19, 2024 1:31 pm
- Forum: Dialogue System for Unity
- Topic: GENERATING VOICE OVER issue using AI Add ON
- Replies: 5
- Views: 26
Re: GENERATING VOICE OVER issue using AI Add ON
This patch should fix it. This will be in the next update on the Asset Store, too.
DS_OpenAIAddon_SaveVoicePatch_2024-09-19.unitypackage
DS_OpenAIAddon_SaveVoicePatch_2024-09-19.unitypackage
- Thu Sep 19, 2024 9:52 am
- Forum: Dialogue System for Unity
- Topic: Trying to create selectable objects
- Replies: 6
- Views: 32
Re: Trying to create selectable objects
Hi, Inspect The Axe, The Bat, etc., and set the Actor dropdowns to Player. This will show the weapons in a response menu that the player can choose from. Then inspect the Dialogue Manager GameObject's Input Device Manager component and tick Always Auto Focus. This will allow you to navigate them usi...
- Thu Sep 19, 2024 9:48 am
- Forum: Dialogue System for Unity
- Topic: Continue Button doesn't work. How to manage bindings on it?
- Replies: 1
- Views: 28
Re: Continue Button doesn't work. How to manage bindings on it?
Hi, Things to check: 1. Continue Button is assigned to subtitle panel's StandardUISubtitlePanel component > Continue Button field. 2. Dialogue Manager GameObject's Display Settings > Subtitle Settings > Continue Button dropdown is set to Always. 3. If you want keyboard/joystick navigation, tick Dial...
- Wed Sep 18, 2024 10:37 pm
- Forum: Quest Machine
- Topic: DS UI for QM content
- Replies: 9
- Views: 89
Re: DS UI for QM content
It's something I'm going to look into. What's happening is that the original conversation ends, which closes the dialogue UI, and then the next conversation starts, which immediately reopens the dialogue UI. This will cause the visible flicker if your dialogue UI has any kind of show/hide animation....