Search found 20718 matches

by Tony Li
Thu May 09, 2024 5:06 pm
Forum: Dialogue System for Unity
Topic: Issue starting new conversation when changing scenes
Replies: 5
Views: 32

Re: Issue starting new conversation when changing scenes

Hi,

When you leave the first scene, do you see this line in the Console:

Code: Select all

Dialogue System: Conversation ending.
If not, then the first conversation is still active. If so, what's the Sequence of the last node in the conversation?
by Tony Li
Thu May 09, 2024 5:03 pm
Forum: Dialogue System for Unity
Topic: How to hide bubble text immediately
Replies: 1
Views: 12

Re: How to hide bubble text immediately

Hi,

Can you please provide a screenshot or mockup of what's going on and what you'd like to happen?
by Tony Li
Thu May 09, 2024 5:02 pm
Forum: Dialogue System for Unity
Topic: Animations playable on paused Timeline
Replies: 1
Views: 9

Re: Animations playable on paused Timeline

Hi,

If Timeline is controlling an animator (e.g., a character involved in a conversation), nothing else can control the animator.
by Tony Li
Thu May 09, 2024 4:37 pm
Forum: Dialogue System for Unity
Topic: First Sequence Listener
Replies: 3
Views: 27

Re: First Sequence Listener

Hi, I'm trying to understand. Do you want to delay the appearance of the dialogue text until a certain action has occurred? If so, create an empty node from <START>. Then link this empty node to the first node with text. In the empty node, leave the Dialogue Text blank, and set the Sequence to somet...
by Tony Li
Thu May 09, 2024 12:19 pm
Forum: Dialogue System for Unity
Topic: Issue starting new conversation when changing scenes
Replies: 5
Views: 32

Re: Issue starting new conversation when changing scenes

Hi,

Set the Dialogue Manager's Other Settings > Debug Level to Info and check which GameObjects are being used for the actor and conversant. Is it different when you play straight in the scene versus when you come from another scene?

by Tony Li
Thu May 09, 2024 10:15 am
Forum: Dialogue System for Unity
Topic: View Dialogue on timeline and response option appearing
Replies: 3
Views: 20

Re: View Dialogue on timeline and response option appearing

If you'll control the conversation's continuation in the timeline, then yes. Set the Dialogue Manager's Subtitle Settings > Continue Button mode to Always, or do it only for the specific conversation (in Dialogue Editor > Conversations > Menu > Conversation Properties). Then use a dialogue UI that d...
by Tony Li
Thu May 09, 2024 8:23 am
Forum: Dialogue System for Unity
Topic: First Sequence Listener
Replies: 3
Views: 27

Re: First Sequence Listener

Hi,

If you don't want to use a Cinemachine Priority On Dialogue Event component and/or the Cinemachine***() sequencer commands, I suggest putting your code in a custom sequencer command. This way they can tie into the timing of the conversation and vice versa.
by Tony Li
Thu May 09, 2024 8:20 am
Forum: Dialogue System for Unity
Topic: Multple NPCS in a conversation
Replies: 3
Views: 46

Re: Multple NPCS in a conversation

Happy to help!
by Tony Li
Thu May 09, 2024 8:20 am
Forum: Dialogue System for Unity
Topic: View Dialogue on timeline and response option appearing
Replies: 3
Views: 20

Re: View Dialogue on timeline and response option appearing

Hi, To make single player-actor responses automatic (not requiring a menu button click), see How To: Bypass Response Menu When Player Has One Choice . Since it's not possible to know what dialogue UI will be in use at runtime, the Start Conversation and Continue Conversation timeline clips just show...
by Tony Li
Thu May 09, 2024 8:17 am
Forum: Dialogue System for Unity
Topic: Issue starting new conversation when changing scenes
Replies: 5
Views: 32

Re: Issue starting new conversation when changing scenes

Hi, Conversations can span multiple scenes, so make sure to end the previous conversation before the new one starts. For example, if you require the player to click a continue button to advance conversations, and if you're using the LoadLevel() sequencer command to change scenes, add a blank node at...