Search found 20773 matches

by Tony Li
Sun May 19, 2024 9:55 am
Forum: Dialogue System for Unity
Topic: Adding images of player and NPC
Replies: 3
Views: 27

Re: Adding images of player and NPC

Happy to help!
by Tony Li
Sun May 19, 2024 9:54 am
Forum: Dialogue System for Unity
Topic: Are there any plans to support UI Builder?
Replies: 5
Views: 1174

Re: Are there any plans to support UI Builder?

Hi,

Yes, UI Toolkit's runtime code is finally stable enough to add support for it in the Dialogue System this summer.
by Tony Li
Sat May 18, 2024 4:06 pm
Forum: Dialogue System for Unity
Topic: Select Closest Usable when Multiple are in Range
Replies: 1
Views: 26

Re: Select Closest Usable when Multiple are in Range

Hi, Are you using the Selector component, Proximity Selector, or something else?(The Selector/Proximity Selector aren't mandatory. They're just provided as a convenience if you want to use them.) Assuming you're using a Proximity Selector, you can make a subclass of ProximitySelector and override th...
by Tony Li
Sat May 18, 2024 3:51 pm
Forum: Dialogue System for Unity
Topic: Adding images of player and NPC
Replies: 3
Views: 27

Re: Adding images of player and NPC

Hi, Assign your portrait images to the actors' Portrait Sprites: actorPortraits.png Then make sure your subtitle panel's Portrait Image is assigned: portraitImage.png If that doesn't work, first look for any errors or warnings in your Console window. If there are no errors or warnings, make sure the...
by Tony Li
Fri May 17, 2024 4:27 pm
Forum: Dialogue System for Unity
Topic: How to Skip Entire Cutscenes?
Replies: 3
Views: 38

Re: How to Skip Entire Cutscenes?

Glad to help!
by Tony Li
Fri May 17, 2024 2:30 pm
Forum: Dialogue System for Unity
Topic: How to Skip Entire Cutscenes?
Replies: 3
Views: 38

Re: How to Skip Entire Cutscenes?

Hi, Create an empty dialogue entry node for #3. Set its Sequence to something like: SetDialoguePanel(false); // Hide dialogue UI SetContinueMode(false); // Disable continue button Timeline(play, YourTimeline)->Message(Done); // Play timeline then send "Done" required SetContinueMode(true)@...
by Tony Li
Fri May 17, 2024 11:47 am
Forum: Dialogue System for Unity
Topic: Setactive Timeline skips dialogue
Replies: 3
Views: 33

Re: Setactive Timeline skips dialogue

Hi,

See this post: https://pixelcrushers.com/phpbb/viewtop ... 406#p37406

It shows how to pause the timeline to click the continue button. You can do a similar thing for response menus.
by Tony Li
Fri May 17, 2024 9:50 am
Forum: Dialogue System for Unity
Topic: Setactive Timeline skips dialogue
Replies: 3
Views: 33

Re: Setactive Timeline skips dialogue

Hi, Add "{{default}}" (without quotes) to the dialogue entry's Sequence. The conversation will stay on a dialogue entry for the duration of its Sequence. The SetActive() commands run and finish immediately, which means the dialogue entry finishes immediately and the conversation advances i...
by Tony Li
Fri May 17, 2024 9:47 am
Forum: Quest Machine
Topic: [HOWTO] How To: Monitor Conditions in Custom Quest Conditions
Replies: 0
Views: 7

[HOWTO] How To: Monitor Conditions in Custom Quest Conditions

When writing a custom quest condition, the condition may not be true as soon as the condition's quest node becomes active. Here are 3 ways to check for quest conditions that may become true after the quest node has become active: 1. Listen for messages from the message system. See MessageQuestCondit...
by Tony Li
Thu May 16, 2024 7:15 pm
Forum: Dialogue System for Unity
Topic: Prevent Usable use through wall?
Replies: 9
Views: 77

Re: Prevent Usable use through wall?

Hi,

It's done from the camera. So it sounds like you've identified the issue. The Selector component isn't mandatory. You can use whatever technique of your own to trigger Dialogue System Triggers.