Search found 20837 matches

by Tony Li
Tue May 28, 2024 6:37 pm
Forum: Dialogue System for Unity
Topic: How do you call a timed function with TypewriterEffect?
Replies: 1
Views: 26

Re: How do you call a timed function with TypewriterEffect?

Hi, You can modify the typewriter effect to handle additional tags (e.g., of your own design), but it might be much easier to use Text Animator for Unity . It can do pretty much everything TextMeshProTypewriterEffect can do and much more, including inserting your own code triggers. If you do use Tex...
by Tony Li
Tue May 28, 2024 6:35 pm
Forum: Dialogue System for Unity
Topic: Subdirectories for VoiceOverFile
Replies: 5
Views: 37

Re: Subdirectories for VoiceOverFile

Glad to help!
by Tony Li
Tue May 28, 2024 3:00 pm
Forum: Dialogue System for Unity
Topic: Subdirectories for VoiceOverFile
Replies: 5
Views: 37

Re: Subdirectories for VoiceOverFile

I was trying to work with your example, but perhaps the typical way would be better. Typically, you might name your files: Resources/LineTagXXXXXX_en.mp3 Resources/LineTagXXXXXX_ja.mp3 Then set VoiceOverFile to LineTagXXXXXX, and use the entrytaglocal keyword in your sequence: AudioWait(entrytagloca...
by Tony Li
Tue May 28, 2024 12:59 pm
Forum: Dialogue System for Unity
Topic: WWise Setup
Replies: 1
Views: 17

Re: WWise Setup

Hi,

The integration package is included in the Dialogue System asset. In your Project view, navigate to Assets / Plugins / Pixel Crushers / Dialogue System / Third Party Support. Then double-click on the "Wwise Support" unitypackage file to import it.
by Tony Li
Tue May 28, 2024 12:57 pm
Forum: Dialogue System for Unity
Topic: Subdirectories for VoiceOverFile
Replies: 5
Views: 37

Re: Subdirectories for VoiceOverFile

Hi,

What if you set your language in a variable -- e.g., DialogueLua.SetVariable("language", "ja") -- and then use a sequencer command like this:

Code: Select all

AudioWait([var=language]/entrytag)
In this case, your entrytag will just be "LineTagXXXXXX.mp3"
by Tony Li
Tue May 28, 2024 9:20 am
Forum: Dialogue System for Unity
Topic: Animator Converstation using AnimatorPlay
Replies: 1
Views: 25

Re: Animator Converstation using AnimatorPlay

Hi, Are you using the Starter Assets third person controller? If so, please see: How To: Configure Starter Assets First/Third Person Controller Here are two ways to play a waving animation before starting the conversation: 1. Start the conversation immediately using the Selector/Proximity Selector a...
by Tony Li
Mon May 27, 2024 9:04 am
Forum: Dialogue System for Unity
Topic: Subtitle node is START?
Replies: 9
Views: 165

Re: Subtitle node is START?

Hi,

Was that the root cause? Is it working now?
by Tony Li
Sun May 26, 2024 10:44 am
Forum: Dialogue System for Unity
Topic: Experiencing Strange Issues with the Bark Bubble UI
Replies: 1
Views: 49

Re: Experiencing Strange Issues with the Bark Bubble UI

Hi,

I assume your canvas-based Images are on a Screen Space canvas?

If so, consider using Screen Space canvases for your bark UIs, too. That way you can place them exactly where you want on the screen.