Hi,
Thanks for explaining. I'm glad you found a solution.
Search found 20708 matches
- Thu May 09, 2024 1:03 am
- Forum: Dialogue System for Unity
- Topic: conversation in a script
- Replies: 3
- Views: 29
- Wed May 08, 2024 11:35 pm
- Forum: Dialogue System for Unity
- Topic: Missing conversation nodes and having to recreate conversations
- Replies: 3
- Views: 15
Re: Missing conversation nodes and having to recreate conversations
It's definitely a high priority task, so I hope to get it out soon.
- Wed May 08, 2024 10:08 pm
- Forum: Dialogue System for Unity
- Topic: Missing conversation nodes and having to recreate conversations
- Replies: 3
- Views: 15
Re: Missing conversation nodes and having to recreate conversations
Hi, I'm really sorry you're experiencing this issue. Unity introduced an issue with Asset Database v2 that I'm reworking the Dialogue Editor to work around. Unity can get into this state (rarely, but it happens) if you have the Dialogue Editor window open, tab over to your code editor, make code cha...
- Wed May 08, 2024 11:18 am
- Forum: Dialogue System for Unity
- Topic: Unable to find style warnings
- Replies: 12
- Views: 829
Re: Unable to find style warnings
Hi,
There's no need for a patch any more since a later version of the Dialogue System came out. Please back up your project and update to the latest Dialogue System version to get the update.
There's no need for a patch any more since a later version of the Dialogue System came out. Please back up your project and update to the latest Dialogue System version to get the update.
- Wed May 08, 2024 7:56 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
- Replies: 5
- Views: 71
Re: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
Hi, You can do that, but you'd need to parse it yourself. If you can separate the info with semicolons or some other unique character, you can use string.Split(';') to split the info on that character. Otherwise you could write it in JSON format such as: {Rewards:[ {Name:"Money", Amount:10...
- Tue May 07, 2024 9:29 pm
- Forum: Dialogue System for Unity
- Topic: Load new scene, then start different conversation.
- Replies: 2
- Views: 21
Re: Load new scene, then start different conversation.
Glad you found the solution!
- Tue May 07, 2024 5:50 pm
- Forum: Dialogue System for Unity
- Topic: Have NPCs bark at each other
- Replies: 1
- Views: 18
Re: Have NPCs bark at each other
Hi,
Since it's a series of lines of dialogue, run a conversation. See: How To: Show Overhead Conversation Bubble Text
Since it's a series of lines of dialogue, run a conversation. See: How To: Show Overhead Conversation Bubble Text
- Tue May 07, 2024 8:26 am
- Forum: Dialogue System for Unity
- Topic: conversation in a script
- Replies: 3
- Views: 29
Re: conversation in a script
Hi,
DialogueManager.StartConversation() is the way to start a conversation in script. It doesn't pause; it just starts the conversation. You can pause the game yourself before or after calling that method.
Alternatively, you can also configure a Dialogue System Trigger and call its OnUse() method.
DialogueManager.StartConversation() is the way to start a conversation in script. It doesn't pause; it just starts the conversation. You can pause the game yourself before or after calling that method.
Alternatively, you can also configure a Dialogue System Trigger and call its OnUse() method.
- Mon May 06, 2024 5:07 pm
- Forum: Dialogue System for Unity
- Topic: Quick way to see which conversation is currently playing
- Replies: 1
- Views: 21
Re: Quick way to see which conversation is currently playing
Hi, Yes, if you don't see "Dialogue System: Conversation ending" that corresponds with a "Dialogue System: Starting conversation..." then it hasn't ended. Another way to check is to open the Dialogue Editor and inspect the conversations. If a conversation is active, one of them w...
- Mon May 06, 2024 2:46 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 9
- Views: 105
Re: Camera follow player walking during sequence
Glad to help!