Hi,
Please see: How To: Set Up Player Monologues
Search found 20813 matches
- Fri May 24, 2024 8:21 am
- Forum: Dialogue System for Unity
- Topic: how to make player talk to himself?
- Replies: 1
- Views: 23
- Fri May 24, 2024 8:20 am
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 5
- Views: 74
Re: Subtitle node is START?
Hi,
Does your <START> entry have a link directly to the responses?
Can you send a reproduction project to tony (at) pixelcrushers.com?
Does your <START> entry have a link directly to the responses?
Can you send a reproduction project to tony (at) pixelcrushers.com?
- Fri May 24, 2024 8:19 am
- Forum: Dialogue System for Unity
- Topic: Get subtitle lines without starting conversation
- Replies: 1
- Views: 20
Re: Get subtitle lines without starting conversation
Hi, Yes, here are two ways: 1. If you only need the text: Conversation conversation = DialogueManager.masterDatabase.GetConversation("Conversation_A"); DialogueEntry startEntry = conversation.GetFirstEntry(); DialogueEntry secondEntry = conversation.GetDialogueEntry(startEntry.outgoingLink...
- Thu May 23, 2024 8:51 pm
- Forum: Dialogue System for Unity
- Topic: Change whole Dialogue UI during conversation
- Replies: 7
- Views: 111
Re: Change whole Dialogue UI during conversation
Glad to help!
- Thu May 23, 2024 7:50 pm
- Forum: Dialogue System for Unity
- Topic: Change whole Dialogue UI during conversation
- Replies: 7
- Views: 111
Re: Change whole Dialogue UI during conversation
Hi,
otherDialogueUI should be a GameObject (with a StandardDialogueUI component) in your scene, not a prefab. If it's a prefab, that might be the issue.
otherDialogueUI should be a GameObject (with a StandardDialogueUI component) in your scene, not a prefab. If it's a prefab, that might be the issue.
- Thu May 23, 2024 4:54 pm
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 5
- Views: 74
Re: Subtitle node is START?
Hi,
I think what you're seeing is the "<>" subtitle. Here's an example scene:
DS_TestEonyanov_2024-05-23.unitypackage
It prints the dialogue entry ID along with the subtitle text. It confirms that ShowResponses() receives the "<>" subtitle entry.
I think what you're seeing is the "<>" subtitle. Here's an example scene:
DS_TestEonyanov_2024-05-23.unitypackage
It prints the dialogue entry ID along with the subtitle text. It confirms that ShowResponses() receives the "<>" subtitle entry.
- Thu May 23, 2024 4:16 pm
- Forum: Dialogue System for Unity
- Topic: interaction button above the item
- Replies: 3
- Views: 49
Re: interaction button above the item
Glad to help!
- Thu May 23, 2024 10:57 am
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 5
- Views: 74
Re: Subtitle node is START?
The parent node for responses should be the "<>" node. How are you reworking your response menu? Are you using any DS special methods?
- Thu May 23, 2024 10:53 am
- Forum: Dialogue System for Unity
- Topic: interaction button above the item
- Replies: 3
- Views: 49
Re: interaction button above the item
Hi, Duplicate the "Basic Standard Usable UI" prefab. Add an instance of your prefab to the Usable box as a child GameObject. Customize the appearance of your prefab however you like. When the Proximity Selector detects a Usable with a "Standard Usable UI", it will show that UI in...
- Thu May 23, 2024 10:49 am
- Forum: Dialogue System for Unity
- Topic: Change whole Dialogue UI during conversation
- Replies: 7
- Views: 111
Re: Change whole Dialogue UI during conversation
Hi, No, you can set it in your own script. Just include that line in your script, such as: using PixelCrushers.DialogueSystem; // Include at top of script. public StandardDialogueUI otherDialogueUI; // Assign in inspector (for example). public void UseOtherDialogueUI() // Call this when you want to ...