Search found 20712 matches

by Tony Li
Thu May 09, 2024 8:23 am
Forum: Dialogue System for Unity
Topic: First Sequence Listener
Replies: 1
Views: 17

Re: First Sequence Listener

Hi,

If you don't want to use a Cinemachine Priority On Dialogue Event component and/or the Cinemachine***() sequencer commands, I suggest putting your code in a custom sequencer command. This way they can tie into the timing of the conversation and vice versa.
by Tony Li
Thu May 09, 2024 8:20 am
Forum: Dialogue System for Unity
Topic: Multple NPCS in a conversation
Replies: 3
Views: 45

Re: Multple NPCS in a conversation

Happy to help!
by Tony Li
Thu May 09, 2024 8:20 am
Forum: Dialogue System for Unity
Topic: View Dialogue on timeline and response option appearing
Replies: 2
Views: 16

Re: View Dialogue on timeline and response option appearing

Hi, To make single player-actor responses automatic (not requiring a menu button click), see How To: Bypass Response Menu When Player Has One Choice . Since it's not possible to know what dialogue UI will be in use at runtime, the Start Conversation and Continue Conversation timeline clips just show...
by Tony Li
Thu May 09, 2024 8:17 am
Forum: Dialogue System for Unity
Topic: Issue starting new conversation when changing scenes
Replies: 1
Views: 12

Re: Issue starting new conversation when changing scenes

Hi, Conversations can span multiple scenes, so make sure to end the previous conversation before the new one starts. For example, if you require the player to click a continue button to advance conversations, and if you're using the LoadLevel() sequencer command to change scenes, add a blank node at...
by Tony Li
Thu May 09, 2024 1:03 am
Forum: Dialogue System for Unity
Topic: conversation in a script
Replies: 3
Views: 29

Re: conversation in a script

Hi,

Thanks for explaining. I'm glad you found a solution.
by Tony Li
Wed May 08, 2024 11:35 pm
Forum: Dialogue System for Unity
Topic: Missing conversation nodes and having to recreate conversations
Replies: 3
Views: 15

Re: Missing conversation nodes and having to recreate conversations

It's definitely a high priority task, so I hope to get it out soon.
by Tony Li
Wed May 08, 2024 10:08 pm
Forum: Dialogue System for Unity
Topic: Missing conversation nodes and having to recreate conversations
Replies: 3
Views: 15

Re: Missing conversation nodes and having to recreate conversations

Hi, I'm really sorry you're experiencing this issue. Unity introduced an issue with Asset Database v2 that I'm reworking the Dialogue Editor to work around. Unity can get into this state (rarely, but it happens) if you have the Dialogue Editor window open, tab over to your code editor, make code cha...
by Tony Li
Wed May 08, 2024 11:18 am
Forum: Dialogue System for Unity
Topic: Unable to find style warnings
Replies: 12
Views: 829

Re: Unable to find style warnings

Hi,

There's no need for a patch any more since a later version of the Dialogue System came out. Please back up your project and update to the latest Dialogue System version to get the update.
by Tony Li
Wed May 08, 2024 7:56 am
Forum: Dialogue System for Unity
Topic: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
Replies: 5
Views: 76

Re: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)

Hi, You can do that, but you'd need to parse it yourself. If you can separate the info with semicolons or some other unique character, you can use string.Split(';') to split the info on that character. Otherwise you could write it in JSON format such as: {Rewards:[ {Name:"Money", Amount:10...