Search found 23419 matches
- Sat Jul 12, 2025 9:12 pm
- Forum: Dialogue System for Unity
- Topic: Bark response system
- Replies: 1
- Views: 52
Re: Bark response system
Hi, You probably don't need to do anything custom for that. Here's a simple example: DS_RetortExample_2025-07-12.unitypackage It looks like this: retorts.png I used these steps to set up the scene: 1. Wrote a conversation (intended to be an interactive conversation, not a bark) that has two NPC insu...
- Sat Jul 12, 2025 4:50 pm
- Forum: Dialogue System for Unity
- Topic: Add Image to Quest
- Replies: 3
- Views: 92
Re: Add Image to Quest
Use this one in place of the regular StandardUIQuestLogWindow. You can replace it in-place.
- Sat Jul 12, 2025 2:02 pm
- Forum: Dialogue System for Unity
- Topic: How to trigger Bark using Visual Scripting?
- Replies: 3
- Views: 91
Re: How to trigger Bark using Visual Scripting?
I don't know if it's helpful to you, but the full API is available here: https://pixelcrushers.com/dialogue_syst ... al2x/html/
Visual Scripting just provides a node-based wrapper around API calls.
Visual Scripting just provides a node-based wrapper around API calls.
- Sat Jul 12, 2025 9:27 am
- Forum: Dialogue System for Unity
- Topic: Override Dialogue UI
- Replies: 5
- Views: 421
Re: Override Dialogue UI
Hi, In that case, you might want to use a single dialogue UI with different subtitle panels. For example, the Basic Standard Dialogue UI prefab has two subtitle panels -- one for NPCs and one for PCs. You could add more panels and assign them to the StandardDialogueUI component's Subtitle Panels lis...
- Sat Jul 12, 2025 9:25 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Choice Text Not Appearing
- Replies: 7
- Views: 316
Re: Dialogue Choice Text Not Appearing
Hi,
That's fine. Sounds like a good solution.
That's fine. Sounds like a good solution.
- Sat Jul 12, 2025 9:22 am
- Forum: Dialogue System for Unity
- Topic: Saved conversation continues on scene change
- Replies: 5
- Views: 119
Re: Saved conversation continues on scene change
Hi, After updating the Dialogue System, you should see the checkbox near the bottom of the inspector. However, your solution is fine, too. I recommend making a subclass that overrides the OnApplyPersistentData() method to check this variable first and only call the base method if that's what you wan...
- Fri Jul 11, 2025 9:52 pm
- Forum: Dialogue System for Unity
- Topic: Add Image to Quest
- Replies: 3
- Views: 92
Re: Add Image to Quest
Hi, In version 3, this will be built in. Until then, you can put an image in a Resources folder and add the image's filename to a custom field in your quest. Then make a subclass of StandardUIQuestLogWindow and override the RepaintSelectedQuest() method. Also add a variable for the splash art UI Ima...
- Fri Jul 11, 2025 5:29 pm
- Forum: Dialogue System for Unity
- Topic: How to trigger Bark using Visual Scripting?
- Replies: 3
- Views: 91
Re: How to trigger Bark using Visual Scripting?
Hi, Here are two ways: 1. Set up a Dialogue System Trigger and invoke its OnUse(Transform) method. In the screenshot below, I put a Dialogue System Trigger on the visual script machine's GameObject and added a bark UI prefab as a child. I set up the Dialogue System Trigger's Actions to bark. barkVis...
- Fri Jul 11, 2025 3:30 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System 2.2.56 Released
- Replies: 0
- Views: 40
Dialogue System 2.2.56 Released
Release Notes: Core: - Improved: When using Input System and switching to an unrecognized device type, InputDeviceManager only reports unknown device type once per run. - Improved: Added Lua.ResetLuaEnvironment() to entirely clear and reset Lua environment. - Fixed: OnBarkStart/End() and OnSequenceS...
- Fri Jul 11, 2025 3:30 pm
- Forum: Love/Hate
- Topic: Love/Hate 1.10.56 Released
- Replies: 0
- Views: 132
Love/Hate 1.10.56 Released
Release Notes: - Improved: When using Input System and switching to an unrecognized device type, InputDeviceManager only reports unknown device type once per run. - Fixed: Deed template library inspector error message. - Fixed: If Pixel Crushers Common folder was moved, no longer logs error message ...