Search found 20633 matches
- Sat Apr 27, 2024 2:06 pm
- Forum: Dialogue System for Unity
- Topic: Naming quest groups
- Replies: 1
- Views: 17
Re: Naming quest groups
Hi, You can define a field named "Group Display Name". The quest log window will sort on the Group value, but it will show the Group Display Name. For example, say you have 3 quest groups in this order: Shire, Rivendell, and Mordor. If you only use Group, the quest log window will show the...
- Fri Apr 26, 2024 6:57 pm
- Forum: Dialogue System for Unity
- Topic: emphasis settings
- Replies: 3
- Views: 52
Re: emphasis settings
Glad to help!
- Fri Apr 26, 2024 4:12 pm
- Forum: Quest Machine
- Topic: How to add item as reward to inventory?
- Replies: 3
- Views: 26
Re: How to add item as reward to inventory?
Glad to help!
- Fri Apr 26, 2024 3:38 pm
- Forum: Quest Machine
- Topic: How to add item as reward to inventory?
- Replies: 3
- Views: 26
Re: How to add item as reward to inventory?
Hi, You'll generally add an Add Inventory Engine Item quest action to a quest's Successful state > Actions list or to the Success node's or Return To NPC node's > True > Actions list. See the Inventory Engine integration's Get Apples quest -> Return node -> True state > Actions list. It adds a blue ...
- Fri Apr 26, 2024 3:08 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
- Replies: 3
- Views: 28
Re: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
Glad to help! If you have questions about it, let me know.
- Fri Apr 26, 2024 3:07 pm
- Forum: Dialogue System for Unity
- Topic: Differente Voice for each Actor
- Replies: 3
- Views: 26
Re: Differente Voice for each Actor
This looks great! I'll get it onto the Games Showcase page in the next round of updates.
- Fri Apr 26, 2024 3:04 pm
- Forum: Dialogue System for Unity
- Topic: Dialog does not start
- Replies: 6
- Views: 43
Re: Dialog does not start
Thanks for sharing!
- Fri Apr 26, 2024 3:04 pm
- Forum: Dialogue System for Unity
- Topic: Starting the dialog programatically
- Replies: 5
- Views: 45
- Fri Apr 26, 2024 12:35 pm
- Forum: Dialogue System for Unity
- Topic: Get the most recent Quest entry and store it as Playmaker variable
- Replies: 1
- Views: 18
Re: Get the most recent Quest entry and store it as Playmaker variable
Hi, If you are up for a little bit of scripting, you can use the OnQuestEntryStateChange(QuestEntryArgs args) method. Example: public TextMeshProUGUI newest; // Assign in inspector. void OnQuestEntryStateChange(QuestEntryArgs args) { var state = QuestLog.GetQuestEntryState(args.questName, args.entry...
- Fri Apr 26, 2024 12:26 pm
- Forum: Dialogue System for Unity
- Topic: Localize array string
- Replies: 5
- Views: 40
Re: Localize array string
Happy to help!