Search found 23432 matches

by Tony Li
Tue Jul 15, 2025 4:00 pm
Forum: Dialogue System for Unity
Topic: How to batch-convert Actor name fields to “Localization” type after import?
Replies: 2
Views: 23

Re: How to batch-convert Actor name fields to “Localization” type after import?

Hi,

It's okay to leave their types set to Text. It won't affect anything at runtime.

Which localization import did you use? The Dialogue Editor window's Localization Export/Import feature, or the Unity Localization Package integration, or i2 Localization, or something else?
by Tony Li
Tue Jul 15, 2025 9:01 am
Forum: Dialogue System for Unity
Topic: Question about active saver
Replies: 5
Views: 155

Re: Question about active saver

Hi,

Is it possible that the ActiveSaver or some other component is losing its reference to the Don't Destroy On Load GameObject? Please see the How To: Manage Player Controls and Scene Changes link above for an explanation of how this can happen and how to address it.
by Tony Li
Tue Jul 15, 2025 9:00 am
Forum: Dialogue System for Unity
Topic: First response automatically selected after upgrading to Unity 6
Replies: 3
Views: 120

Re: First response automatically selected after upgrading to Unity 6

Hi, Since Input Settings > Always Force Response Menu is UNticked, if the response menu only has one choice it will automatically play it instead of showing the response. However, this doesn't sound like the issue you're experiencing, since you see the response menu for a brief time. Is it possible ...
by Tony Li
Tue Jul 15, 2025 8:46 am
Forum: Dialogue System for Unity
Topic: Bark response system
Replies: 8
Views: 433

Re: Bark response system

You could loop through lastBarkedEntry.outgoingLinks, manually check each linked entry's Conditions, and then randomly choose from the ones that are true. However, it may be simpler to let the Dialogue System do that. Create a ConversationModel that starts at the lastBarkedEntry, and check its respo...
by Tony Li
Mon Jul 14, 2025 6:31 pm
Forum: Dialogue System for Unity
Topic: Add Image to Quest
Replies: 9
Views: 538

Re: Add Image to Quest

Glad to help!
by Tony Li
Mon Jul 14, 2025 4:00 pm
Forum: Dialogue System for Unity
Topic: Add Image to Quest
Replies: 9
Views: 538

Re: Add Image to Quest

Hi, Please check the version of that method that's in the example scene. I added some error checking that I omitted from the forum reply for clarity. For reference, that method is: protected override void RepaintSelectedQuest(QuestInfo quest) { splashImage.enabled = quest != null; if (quest != null)...
by Tony Li
Mon Jul 14, 2025 2:30 pm
Forum: Dialogue System for Unity
Topic: Question about active saver
Replies: 5
Views: 155

Re: Question about active saver

How are you changing scenes? Please see How To: Change Scenes With Save System. See also: How To: Manage Player Controls and Scene Changes.

When you're in the main menu scene, are you using the "Load Game" or "Continue" buttons to load a saved game?
by Tony Li
Mon Jul 14, 2025 8:47 am
Forum: Dialogue System for Unity
Topic: Question about active saver
Replies: 5
Views: 155

Re: Question about active saver

Hi, ActiveSaver and MultiActiveSaver components must be on GameObjects that are active when the scene starts. Is your ActiveSaver component on a GameObject that is active when the scene starts? When you enter play mode a second time, are you loading a saved game? The save system will not automatical...
by Tony Li
Mon Jul 14, 2025 8:01 am
Forum: Dialogue System for Unity
Topic: First response automatically selected after upgrading to Unity 6
Replies: 3
Views: 120

Re: First response automatically selected after upgrading to Unity 6

Hi, Is your Dialogue System installation in the folder Assets / Plugins / Pixel Crushers / Dialogue System? If so, what version number is listed in the _README.txt file in that folder? Would you please post a screenshot of the Display Settings > Subtitle Settings and Input Settings inspector section...