Search found 20644 matches

by Tony Li
Mon Apr 29, 2024 10:34 am
Forum: Dialogue System for Unity
Topic: [Solved] Multiple "Is Player" Actors and PC Name/Portrait in Response Menu
Replies: 2
Views: 25

Re: Multiple "Is Player" Actors and PC Name/Portrait in Response Menu

Hi,

Inspect your dialogue UI's Standard Dialogue UI component and tick Conversation UI Elements > Use First Response For Menu Portrait. This will look at the first response in the menu and use that actor's portrait.
by Tony Li
Mon Apr 29, 2024 8:13 am
Forum: Dialogue System for Unity
Topic: Accessibility Option
Replies: 3
Views: 31

Re: Accessibility Option

Hi,

You can access the dialogue UI in C# using DialogueManager.standardDialogueUI. For example, to change the color of the main Dialogue Panel's image:

Code: Select all

DialogueManager.standardDialogueUI.conversationUIElements.mainPanel.GetComponent<Image>().color = Color.red;
by Tony Li
Sun Apr 28, 2024 11:18 am
Forum: Dialogue System for Unity
Topic: Problems for dialogue database setting
Replies: 3
Views: 39

Re: Problems for dialogue database setting

Always happy to help!
by Tony Li
Sun Apr 28, 2024 11:17 am
Forum: Dialogue System for Unity
Topic: Error when using sequencer
Replies: 3
Views: 33

Re: Error when using sequencer

Glad to help!
by Tony Li
Sun Apr 28, 2024 9:54 am
Forum: Dialogue System for Unity
Topic: Problems for dialogue database setting
Replies: 3
Views: 39

Re: Problems for dialogue database setting

Hi, 1. How to make the dialogue not show character name when the dialogue is a remainder or a narrative statement? Use a different subtitle panel that doesn't have a Portrait Name field. Example steps: Edit your dialogue UI. Duplicate the NPC Subtitle Panel. Rename the duplicate to "Narrator Su...
by Tony Li
Sun Apr 28, 2024 9:35 am
Forum: Dialogue System for Unity
Topic: articy instructions not converted into groups?
Replies: 4
Views: 37

Re: articy instructions not converted into groups?

1 - Do you remember approximately what year did this change happen (turning instructions to non-groups)? Version 2.0.5 in October 2018. 2 - So if I understand well, keeping your example with a flipping coin, in articy we should never flip the coin in the instruction pin of a hub and check the resul...
by Tony Li
Sun Apr 28, 2024 9:19 am
Forum: Dialogue System for Unity
Topic: Error when using sequencer
Replies: 3
Views: 33

Re: Error when using sequencer

Hi, You can only use the SendMessage() sequencer command on methods that have no parameters or one string parameter, such as: public void ActivateYuushaInform() { ... } public void ActivateYuushaInform(string activate) { ... } Here are two ways you could resolve the issue: 1. Write two methods: publ...
by Tony Li
Sun Apr 28, 2024 9:05 am
Forum: Dialogue System for Unity
Topic: Naming quest groups
Replies: 3
Views: 39

Re: Naming quest groups

Glad to help!
by Tony Li
Sun Apr 28, 2024 9:05 am
Forum: Dialogue System for Unity
Topic: Dialogue text display problem
Replies: 6
Views: 110

Re: Dialogue text display problem

Hi, The Welcome Window checkbox settings such as TMP_PRESENT correspond to Scripting Define Symbols . Note: When you tick a checkbox in the Welcome Window, Unity can only set a scripting define symbol (such as TMP_PRESENT) for platforms that are currently installed in your Unity version. For example...
by Tony Li
Sat Apr 27, 2024 10:32 pm
Forum: Dialogue System for Unity
Topic: Dialogue text display problem
Replies: 6
Views: 110

Re: Dialogue text display problem

Hi, As a test, temporarily assign the Basic Standard Dialogue UI prefab to the Dialogue Manager GameObject's Display Settings > Dialogue UI field. Then play the conversation. Does the subtitle text appear? If so, check the configuration of your dialogue UI's subtitle panel. If your dialogue UI uses ...