Search found 20797 matches
- Wed May 22, 2024 8:54 am
- Forum: Dialogue System for Unity
- Topic: Unable to use existing localization keys
- Replies: 1
- Views: 28
Re: Unable to use existing localization keys
Hi, The Dialogue System's i2 integration uses unique terms starting with "Dialogue System/" so it can identify the terms that it's created in the i2Assets file. That's a restriction of the integration to ensure it can clean up after itself if you click the Clear I2 button. If you want to u...
- Wed May 22, 2024 8:48 am
- Forum: Dialogue System for Unity
- Topic: Overtone error with Continute() command
- Replies: 1
- Views: 29
Re: Overtone error with Continute() command
Hi Nathan, Thanks for letting me know about this. I'll make sure it's handled in the next update. The issue is that Overtone() does a call out to the Overtone API and waits for a response. The Continue() command immediately ends the current subtitle, killing the Overtone() sequencer command call, so...
- Wed May 22, 2024 8:42 am
- Forum: Dialogue System for Unity
- Topic: Volume too low.
- Replies: 3
- Views: 38
Re: Volume too low.
Alright, I'm glad it's okay now.
- Tue May 21, 2024 5:23 pm
- Forum: Dialogue System for Unity
- Topic: Display npc subtitle and choice selection at the same time
- Replies: 3
- Views: 57
- Tue May 21, 2024 3:10 pm
- Forum: Dialogue System for Unity
- Topic: Mouse cusor gone
- Replies: 4
- Views: 60
Re: Mouse cusor gone
I'm glad you got it working!
- Tue May 21, 2024 3:09 pm
- Forum: Dialogue System for Unity
- Topic: UI Bar connected to Variables
- Replies: 3
- Views: 74
Re: UI Bar connected to Variables
Hi,
A function named "Confidence" and a variable named "Confidence" are two separate things. Is there one in specific that you'd like to use?
What DS version are you using? You may need to update to get access to MonitoredVariables and VariableChanged.
A function named "Confidence" and a variable named "Confidence" are two separate things. Is there one in specific that you'd like to use?
What DS version are you using? You may need to update to get access to MonitoredVariables and VariableChanged.
- Tue May 21, 2024 3:06 pm
- Forum: Dialogue System for Unity
- Topic: Display npc subtitle and choice selection at the same time
- Replies: 3
- Views: 57
Re: Display npc subtitle and choice selection at the same time
Hi, Set the subtitle panel's Visibility dropdown to Until Superceded, Until Superceded Or Actor Change (but not Until Superceded Or Actor Change Or Response Menu), Always Once Shown, or Always From Start. In other words, don't set it to Only During Content or Until Superceded Or Actor Change Or Resp...
- Tue May 21, 2024 3:03 pm
- Forum: Dialogue System for Unity
- Topic: Voice speech sync with text
- Replies: 7
- Views: 95
Re: Voice speech sync with text
Glad to help!
- Tue May 21, 2024 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Voice speech sync with text
- Replies: 7
- Views: 95
Re: Voice speech sync with text
Add it to your Dialogue Manager GameObject.
- Tue May 21, 2024 11:34 am
- Forum: Dialogue System for Unity
- Topic: Have NPCs bark at each other
- Replies: 5
- Views: 149
Re: Have NPCs bark at each other
Hi, Here's another approach: UNtick the conversation properties' Override Subtitle Settings checkbox. Tick Override Camera Settings. Set Default Sequence to something like: Continue()@{{end}} This will simulate a continue button click after a duration based on the text length. (More info on duration...