Search found 20769 matches

by Tony Li
Fri May 17, 2024 4:27 pm
Forum: Dialogue System for Unity
Topic: How to Skip Entire Cutscenes?
Replies: 3
Views: 22

Re: How to Skip Entire Cutscenes?

Glad to help!
by Tony Li
Fri May 17, 2024 2:30 pm
Forum: Dialogue System for Unity
Topic: How to Skip Entire Cutscenes?
Replies: 3
Views: 22

Re: How to Skip Entire Cutscenes?

Hi, Create an empty dialogue entry node for #3. Set its Sequence to something like: SetDialoguePanel(false); // Hide dialogue UI SetContinueMode(false); // Disable continue button Timeline(play, YourTimeline)->Message(Done); // Play timeline then send "Done" required SetContinueMode(true)@...
by Tony Li
Fri May 17, 2024 11:47 am
Forum: Dialogue System for Unity
Topic: Setactive Timeline skips dialogue
Replies: 3
Views: 19

Re: Setactive Timeline skips dialogue

Hi,

See this post: https://pixelcrushers.com/phpbb/viewtop ... 406#p37406

It shows how to pause the timeline to click the continue button. You can do a similar thing for response menus.
by Tony Li
Fri May 17, 2024 9:50 am
Forum: Dialogue System for Unity
Topic: Setactive Timeline skips dialogue
Replies: 3
Views: 19

Re: Setactive Timeline skips dialogue

Hi, Add "{{default}}" (without quotes) to the dialogue entry's Sequence. The conversation will stay on a dialogue entry for the duration of its Sequence. The SetActive() commands run and finish immediately, which means the dialogue entry finishes immediately and the conversation advances i...
by Tony Li
Fri May 17, 2024 9:47 am
Forum: Quest Machine
Topic: [HOWTO] How To: Monitor Conditions in Custom Quest Conditions
Replies: 0
Views: 6

[HOWTO] How To: Monitor Conditions in Custom Quest Conditions

When writing a custom quest condition, the condition may not be true as soon as the condition's quest node becomes active. Here are 3 ways to check for quest conditions that may become true after the quest node has become active: 1. Listen for messages from the message system. See MessageQuestCondit...
by Tony Li
Thu May 16, 2024 7:15 pm
Forum: Dialogue System for Unity
Topic: Prevent Usable use through wall?
Replies: 9
Views: 73

Re: Prevent Usable use through wall?

Hi,

It's done from the camera. So it sounds like you've identified the issue. The Selector component isn't mandatory. You can use whatever technique of your own to trigger Dialogue System Triggers.
by Tony Li
Thu May 16, 2024 7:14 pm
Forum: Dialogue System for Unity
Topic: Followed quick start but doesnt work
Replies: 6
Views: 35

Re: Followed quick start but doesnt work

Hi, Please import the HDRP materials for the demo scene from the Dialogue System Extras page ( direct download ). Then make sure DemoScene1 works. (Talk to the soldier NPC, Private Hart.) If that works, please try the Quick Start again starting with a new, empty scene without modifying any of the st...
by Tony Li
Thu May 16, 2024 5:21 pm
Forum: Dialogue System for Unity
Topic: Followed quick start but doesnt work
Replies: 6
Views: 35

Re: Followed quick start but doesnt work

Hi, Cinemachine and 3rd person follow should be fine. Are you using the default Dialogue Manager prefab located in Assets / Plugins / Pixel Crushers / Dialogue System / Prefabs? If so, are you using it unmodified except for creating and assigning a dialogue database to it? Does DemoScene1 play prope...
by Tony Li
Thu May 16, 2024 3:55 pm
Forum: Dialogue System for Unity
Topic: How to Skip Entire Cutscenes?
Replies: 1
Views: 16

Re: How to Skip Entire Cutscenes?

Hi, You could configure your skip button to call this C# method: PixelCrushers.DialogueSystem.DialogueManager.StopConversation(); That will stop the conversation, skipping all nodes that remain in the conversation. Alternatively, if you want to fast-forward through the nodes without showing anything...
by Tony Li
Thu May 16, 2024 3:51 pm
Forum: Dialogue System for Unity
Topic: Followed quick start but doesnt work
Replies: 6
Views: 35

Re: Followed quick start but doesnt work

Hi, I'm sorry, I don't understand what you mean by: "it just flshes black" Can you please clarify? Are you making a VR game? If so, you will need to change the Canvas's mode to World Space or Screen Space - Camera. If you follow the quick start tutorial exactly as shown in the video, witho...