Search found 20845 matches

by Tony Li
Wed May 29, 2024 3:27 pm
Forum: Save System for Opsive Controllers
Topic: Save System 2.0.6 for Opsive Controllers Released
Replies: 0
Views: 7

Save System 2.0.6 for Opsive Controllers Released

Version 2.0.6 is now available on the Asset Store -- and 50% off in the Template Toolkit Sale! Release Notes: Updated for Unity 6. Added Max Save Slot option. By default, negative slot numbers will save in first available positive slot number up to Max Save Slot. Manager can now restore saved data t...
by Tony Li
Wed May 29, 2024 3:24 pm
Forum: Quest Machine
Topic: Quest Machine 1.2.46 Released
Replies: 0
Views: 7

Quest Machine 1.2.46 Released

Version 1.2.46 is now available on the Asset Store -- and 50% off for a limited time in the Template Toolkit Sale! Release Notes: Updated for Unity 6. Improved: Can now configure Quest Machine Debug section to allow QM exceptions & message system exceptions to help debug user code. Improved: Add...
by Tony Li
Wed May 29, 2024 3:23 pm
Forum: Love/Hate
Topic: Love/Hate 1.10.46 Released
Replies: 0
Views: 5

Love/Hate 1.10.46 Released

Version 1.10.46 is now available on the Asset Store! Release Notes: Updated for Unity 6. Improved: Added InputDeviceManager.cursorLockMode if you want to change default cursor lock mode from Locked to Confined. Fixed: SaveSystem.saveDataApplied is now still invoked even if scene has no savers. Emera...
by Tony Li
Wed May 29, 2024 3:17 pm
Forum: Dialogue System for Unity
Topic: Dialogue System 2.2.46 Released
Replies: 0
Views: 9

Dialogue System 2.2.46 Released

Version 2.2.46 is now available on the Asset Store! Version 1.0.14 of the Dialogue System Addon for OpenAI, ElevenLabs, etc., is also now on the Asset Store, now with GPT-4o integration. Release Notes: Core: Changed: If Dialogue Manager's Allow Alerts During Conversations is UNticked, now queues ale...
by Tony Li
Wed May 29, 2024 8:09 am
Forum: Dialogue System for Unity
Topic: Animator Converstation using AnimatorPlay
Replies: 5
Views: 112

Re: Animator Converstation using AnimatorPlay

Hi, That looks like the response menu panel. Make sure the dialogue entry node isn't blue (i.e., assigned to the Player) and/or inspect the Dialogue Manager GameObject and UNtick Display Settings > Input Settings > Always Force Response Menu. (More info: How To: Bypass Response Menu When Player Has ...
by Tony Li
Wed May 29, 2024 8:04 am
Forum: Dialogue System for Unity
Topic: WWise Setup
Replies: 3
Views: 39

Re: WWise Setup

No worries -- happy to help!
by Tony Li
Tue May 28, 2024 11:02 pm
Forum: Dialogue System for Unity
Topic: Animator Converstation using AnimatorPlay
Replies: 5
Views: 112

Re: Animator Converstation using AnimatorPlay

Hi,

Add the node to the conversation instead:

setDialoguePanelFalse.png
setDialoguePanelFalse.png (72.07 KiB) Viewed 76 times
by Tony Li
Tue May 28, 2024 6:37 pm
Forum: Dialogue System for Unity
Topic: How do you call a timed function with TypewriterEffect?
Replies: 3
Views: 68

Re: How do you call a timed function with TypewriterEffect?

Hi, You can modify the typewriter effect to handle additional tags (e.g., of your own design), but it might be much easier to use Text Animator for Unity . It can do pretty much everything TextMeshProTypewriterEffect can do and much more, including inserting your own code triggers. If you do use Tex...
by Tony Li
Tue May 28, 2024 6:35 pm
Forum: Dialogue System for Unity
Topic: Subdirectories for VoiceOverFile
Replies: 5
Views: 93

Re: Subdirectories for VoiceOverFile

Glad to help!