Search found 20799 matches
- Wed May 22, 2024 12:31 pm
- Forum: Dialogue System for Unity
- Topic: Unable to select UI responses consistently
- Replies: 1
- Views: 15
Re: Unable to select UI responses consistently
Hi, Thanks for using the Dialogue System! If anything assigned to the response button's Button component > OnClick() event? If anything is assigned to the response button's Button component > OnClick() event, you must also manully assign the StandardUIResponseButton component's OnClick() method. If ...
- Wed May 22, 2024 10:50 am
- Forum: Dialogue System for Unity
- Topic: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
- Replies: 1
- Views: 21
Re: When removing variables from a "Master" database, it doesn't remove them from my other databases synched to it,
That's an oversight on my part. I'll need to add an option to remove synced content from other databases when removed from the master database. Currently you'd need to do it manually.
- Wed May 22, 2024 8:54 am
- Forum: Dialogue System for Unity
- Topic: Unable to use existing localization keys
- Replies: 1
- Views: 39
Re: Unable to use existing localization keys
Hi, The Dialogue System's i2 integration uses unique terms starting with "Dialogue System/" so it can identify the terms that it's created in the i2Assets file. That's a restriction of the integration to ensure it can clean up after itself if you click the Clear I2 button. If you want to u...
- Wed May 22, 2024 8:48 am
- Forum: Dialogue System for Unity
- Topic: Overtone error with Continute() command
- Replies: 1
- Views: 40
Re: Overtone error with Continute() command
Hi Nathan, Thanks for letting me know about this. I'll make sure it's handled in the next update. The issue is that Overtone() does a call out to the Overtone API and waits for a response. The Continue() command immediately ends the current subtitle, killing the Overtone() sequencer command call, so...
- Wed May 22, 2024 8:42 am
- Forum: Dialogue System for Unity
- Topic: Volume too low.
- Replies: 3
- Views: 46
Re: Volume too low.
Alright, I'm glad it's okay now.
- Tue May 21, 2024 5:23 pm
- Forum: Dialogue System for Unity
- Topic: Display npc subtitle and choice selection at the same time
- Replies: 3
- Views: 65
- Tue May 21, 2024 3:10 pm
- Forum: Dialogue System for Unity
- Topic: Mouse cusor gone
- Replies: 4
- Views: 70
Re: Mouse cusor gone
I'm glad you got it working!
- Tue May 21, 2024 3:09 pm
- Forum: Dialogue System for Unity
- Topic: UI Bar connected to Variables
- Replies: 3
- Views: 78
Re: UI Bar connected to Variables
Hi,
A function named "Confidence" and a variable named "Confidence" are two separate things. Is there one in specific that you'd like to use?
What DS version are you using? You may need to update to get access to MonitoredVariables and VariableChanged.
A function named "Confidence" and a variable named "Confidence" are two separate things. Is there one in specific that you'd like to use?
What DS version are you using? You may need to update to get access to MonitoredVariables and VariableChanged.
- Tue May 21, 2024 3:06 pm
- Forum: Dialogue System for Unity
- Topic: Display npc subtitle and choice selection at the same time
- Replies: 3
- Views: 65
Re: Display npc subtitle and choice selection at the same time
Hi, Set the subtitle panel's Visibility dropdown to Until Superceded, Until Superceded Or Actor Change (but not Until Superceded Or Actor Change Or Response Menu), Always Once Shown, or Always From Start. In other words, don't set it to Only During Content or Until Superceded Or Actor Change Or Resp...
- Tue May 21, 2024 3:03 pm
- Forum: Dialogue System for Unity
- Topic: Voice speech sync with text
- Replies: 7
- Views: 101
Re: Voice speech sync with text
Glad to help!