Search found 23446 matches

by Tony Li
Fri Jul 18, 2025 5:57 pm
Forum: Quest Machine
Topic: PlayMaker HUD Issues
Replies: 1
Views: 20

Re: PlayMaker HUD Issues

Hi,

Does the RefreshQuestHUD action you pasted above consistently update the HUD correctly?

How are you changing scenes? Please see: How To: Change Scenes With Save System
by Tony Li
Fri Jul 18, 2025 5:40 pm
Forum: Dialogue System for Unity
Topic: How to Reset the Lua Environment?
Replies: 8
Views: 3694

Re: How to Reset the Lua Environment?

I'll add that line into the Lua.ResetLuaEnvironment() method itself.
by Tony Li
Fri Jul 18, 2025 9:38 am
Forum: Dialogue System for Unity
Topic: Unable to correctly check the active dialogue node via OnExecute and change its field value
Replies: 1
Views: 21

Re: Unable to correctly check the active dialogue node via OnExecute and change its field value

Hi,

You can use SimStatus tracking to keep track of which dialogue entries have already been displayed. To enable it, tick the Dialogue Manager GameObject's Other Settings > Include SimStatus.

The Dialogue System updates DialogueManager.currentConversationState to the current dialogue entry after ...
by Tony Li
Thu Jul 17, 2025 10:04 am
Forum: Dialogue System for Unity
Topic: Problems with SetMenuPanel sequence
Replies: 3
Views: 153

Re: Problems with SetMenuPanel sequence

Thanks for the info. I have no idea either why the async load level caused SetMenuPanel to stop working. Since your NPCs have Dialogue Actor components, you should have seen that the Dialogue UI Settings > Menu Panel Number changed when the SetMenuPanel() sequencer commands ran. Anyway, I'm glad you ...
by Tony Li
Thu Jul 17, 2025 10:01 am
Forum: Dialogue System for Unity
Topic: First response automatically selected after upgrading to Unity 6
Replies: 5
Views: 1232

Re: First response automatically selected after upgrading to Unity 6

Hi,

I bet updating to Unity 6 pulled down a newer version of the Input System package with that difference. Anyway, I'm glad you found the issue. Thanks for posting the final info.
by Tony Li
Thu Jul 17, 2025 10:01 am
Forum: Dialogue System for Unity
Topic: Assembly issue
Replies: 5
Views: 106

Re: Assembly issue

Hi,

The Git repos shouldn't matter to Unity. Unity just cares about the project folder structure.

The links for those files were using "http:" instead of "https:" for some reason. (Probably a bad copy-paste on my part.) However, you could alternatively just import DS version 2.2.56 as a clean ...
by Tony Li
Wed Jul 16, 2025 7:51 pm
Forum: Dialogue System for Unity
Topic: Assembly issue
Replies: 5
Views: 106

Re: Assembly issue

Hi,

Those look fine. What are the "using" statements at the top of GGCheckpointBase.cs?

Are there any asmdefs inside Framework2/Core, Framework2/Core/Scripts, or Framework2/Core/Scripts/Checkpoints?
by Tony Li
Wed Jul 16, 2025 3:47 pm
Forum: Dialogue System for Unity
Topic: Adding additional information dialogue into UI
Replies: 1
Views: 47

Re: Adding additional information dialogue into UI

Hi,

The Dialogue System Extras page has an SMS With Extra Panel example (direct download) that demonstrates how to do that.
by Tony Li
Wed Jul 16, 2025 3:33 pm
Forum: Dialogue System for Unity
Topic: Assembly issue
Replies: 5
Views: 106

Re: Assembly issue

Hi,

Did you import the Dialogue System's preconfigured assembly definition files (asmdefs)? They take care of a lot of the configuration for you.

You'll need to create an asmdef in Assets\Scripts or Assets\Scripts\Checkpoints and add the PixelCrushers and DialogueSystem asmdefs to its Assembly ...