Hi,
Does the RefreshQuestHUD action you pasted above consistently update the HUD correctly?
How are you changing scenes? Please see: How To: Change Scenes With Save System
Search found 23446 matches
- Fri Jul 18, 2025 5:57 pm
- Forum: Quest Machine
- Topic: PlayMaker HUD Issues
- Replies: 1
- Views: 20
- Fri Jul 18, 2025 5:40 pm
- Forum: Dialogue System for Unity
- Topic: How to Reset the Lua Environment?
- Replies: 8
- Views: 3694
Re: How to Reset the Lua Environment?
I'll add that line into the Lua.ResetLuaEnvironment() method itself.
- Fri Jul 18, 2025 9:38 am
- Forum: Dialogue System for Unity
- Topic: Unable to correctly check the active dialogue node via OnExecute and change its field value
- Replies: 1
- Views: 21
Re: Unable to correctly check the active dialogue node via OnExecute and change its field value
Hi,
You can use SimStatus tracking to keep track of which dialogue entries have already been displayed. To enable it, tick the Dialogue Manager GameObject's Other Settings > Include SimStatus.
The Dialogue System updates DialogueManager.currentConversationState to the current dialogue entry after ...
You can use SimStatus tracking to keep track of which dialogue entries have already been displayed. To enable it, tick the Dialogue Manager GameObject's Other Settings > Include SimStatus.
The Dialogue System updates DialogueManager.currentConversationState to the current dialogue entry after ...
- Thu Jul 17, 2025 10:04 am
- Forum: Dialogue System for Unity
- Topic: Problems with SetMenuPanel sequence
- Replies: 3
- Views: 153
Re: Problems with SetMenuPanel sequence
Thanks for the info. I have no idea either why the async load level caused SetMenuPanel to stop working. Since your NPCs have Dialogue Actor components, you should have seen that the Dialogue UI Settings > Menu Panel Number changed when the SetMenuPanel() sequencer commands ran. Anyway, I'm glad you ...
- Thu Jul 17, 2025 10:01 am
- Forum: Dialogue System for Unity
- Topic: First response automatically selected after upgrading to Unity 6
- Replies: 5
- Views: 1232
Re: First response automatically selected after upgrading to Unity 6
Hi,
I bet updating to Unity 6 pulled down a newer version of the Input System package with that difference. Anyway, I'm glad you found the issue. Thanks for posting the final info.
I bet updating to Unity 6 pulled down a newer version of the Input System package with that difference. Anyway, I'm glad you found the issue. Thanks for posting the final info.
- Thu Jul 17, 2025 10:01 am
- Forum: Dialogue System for Unity
- Topic: Assembly issue
- Replies: 5
- Views: 106
Re: Assembly issue
Hi,
The Git repos shouldn't matter to Unity. Unity just cares about the project folder structure.
The links for those files were using "http:" instead of "https:" for some reason. (Probably a bad copy-paste on my part.) However, you could alternatively just import DS version 2.2.56 as a clean ...
The Git repos shouldn't matter to Unity. Unity just cares about the project folder structure.
The links for those files were using "http:" instead of "https:" for some reason. (Probably a bad copy-paste on my part.) However, you could alternatively just import DS version 2.2.56 as a clean ...
- Thu Jul 17, 2025 9:51 am
- Forum: Dialogue System for Unity
- Topic: AddDatabase() and ResetDatabase() clarification
- Replies: 3
- Views: 52
Re: AddDatabase() and ResetDatabase() clarification
Glad to help!
- Wed Jul 16, 2025 7:51 pm
- Forum: Dialogue System for Unity
- Topic: Assembly issue
- Replies: 5
- Views: 106
Re: Assembly issue
Hi,
Those look fine. What are the "using" statements at the top of GGCheckpointBase.cs?
Are there any asmdefs inside Framework2/Core, Framework2/Core/Scripts, or Framework2/Core/Scripts/Checkpoints?
Those look fine. What are the "using" statements at the top of GGCheckpointBase.cs?
Are there any asmdefs inside Framework2/Core, Framework2/Core/Scripts, or Framework2/Core/Scripts/Checkpoints?
- Wed Jul 16, 2025 3:47 pm
- Forum: Dialogue System for Unity
- Topic: Adding additional information dialogue into UI
- Replies: 1
- Views: 47
Re: Adding additional information dialogue into UI
Hi,
The Dialogue System Extras page has an SMS With Extra Panel example (direct download) that demonstrates how to do that.
The Dialogue System Extras page has an SMS With Extra Panel example (direct download) that demonstrates how to do that.
- Wed Jul 16, 2025 3:33 pm
- Forum: Dialogue System for Unity
- Topic: Assembly issue
- Replies: 5
- Views: 106
Re: Assembly issue
Hi,
Did you import the Dialogue System's preconfigured assembly definition files (asmdefs)? They take care of a lot of the configuration for you.
You'll need to create an asmdef in Assets\Scripts or Assets\Scripts\Checkpoints and add the PixelCrushers and DialogueSystem asmdefs to its Assembly ...
Did you import the Dialogue System's preconfigured assembly definition files (asmdefs)? They take care of a lot of the configuration for you.
You'll need to create an asmdef in Assets\Scripts or Assets\Scripts\Checkpoints and add the PixelCrushers and DialogueSystem asmdefs to its Assembly ...