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by Tony Li
Mon Apr 29, 2024 8:33 pm
Forum: Dialogue System for Unity
Topic: [HOWTO] Add More Track Toggle Options To Quest Log Window
Replies: 0
Views: 11

[HOWTO] Add More Track Toggle Options To Quest Log Window

This script adds the ability to toggle tracking of the selected quest by pressing a key or input button, or by showing a track UI button in the quest details. Replace your Standard UI Quest Log Window component's script in place with this one, add a track button to the quest details section, and ass...
by Tony Li
Mon Apr 29, 2024 2:43 pm
Forum: Dialogue System for Unity
Topic: Issue Encountered When Using Sequencer Command to Control ContinueMode
Replies: 3
Views: 36

Re: Issue Encountered When Using Sequencer Command to Control ContinueMode

Hi, 1. SetContinueMode(original) Has No Effect It seems that in Sequencer.HandleSetContinueModeInternally, the originally correct code has been commented out, resulting in incorrect functionality in the current version. For example, lines 2724, 2733, and 2734 have been commented out. Have you import...
by Tony Li
Mon Apr 29, 2024 12:17 pm
Forum: Dialogue System for Unity
Topic: Need help with checking conditions: "All must be true"
Replies: 1
Views: 28

Re: Need help with checking conditions: "All must be true"

Hmm, it looks like that should work. Here's how to debug it: 1. Use the Watches tab or Variable View window to check the variable values at runtime. Make sure they're actually all true. 2. Temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. When the conversation starts, keep...
by Tony Li
Mon Apr 29, 2024 10:34 am
Forum: Dialogue System for Unity
Topic: [Solved] Multiple "Is Player" Actors and PC Name/Portrait in Response Menu
Replies: 3
Views: 32

Re: Multiple "Is Player" Actors and PC Name/Portrait in Response Menu

Hi,

Inspect your dialogue UI's Standard Dialogue UI component and tick Conversation UI Elements > Use First Response For Menu Portrait. This will look at the first response in the menu and use that actor's portrait.
by Tony Li
Mon Apr 29, 2024 8:13 am
Forum: Dialogue System for Unity
Topic: Accessibility Option
Replies: 3
Views: 37

Re: Accessibility Option

Hi,

You can access the dialogue UI in C# using DialogueManager.standardDialogueUI. For example, to change the color of the main Dialogue Panel's image:

Code: Select all

DialogueManager.standardDialogueUI.conversationUIElements.mainPanel.GetComponent<Image>().color = Color.red;
by Tony Li
Sun Apr 28, 2024 11:18 am
Forum: Dialogue System for Unity
Topic: Problems for dialogue database setting
Replies: 3
Views: 40

Re: Problems for dialogue database setting

Always happy to help!
by Tony Li
Sun Apr 28, 2024 11:17 am
Forum: Dialogue System for Unity
Topic: Error when using sequencer
Replies: 3
Views: 35

Re: Error when using sequencer

Glad to help!
by Tony Li
Sun Apr 28, 2024 9:54 am
Forum: Dialogue System for Unity
Topic: Problems for dialogue database setting
Replies: 3
Views: 40

Re: Problems for dialogue database setting

Hi, 1. How to make the dialogue not show character name when the dialogue is a remainder or a narrative statement? Use a different subtitle panel that doesn't have a Portrait Name field. Example steps: Edit your dialogue UI. Duplicate the NPC Subtitle Panel. Rename the duplicate to "Narrator Su...