Search found 20778 matches

by Tony Li
Mon May 20, 2024 8:09 am
Forum: Dialogue System for Unity
Topic: Baldi's Basics Caption System
Replies: 1
Views: 25

Re: Baldi's Basics Caption System

Hi,

You should be able to use the same approach as How To: Show Overhead Conversation Bubble Text to put the captions in world space canvases, either as barks or -- for more than one line at a time -- subtitles in a conversation.
by Tony Li
Mon May 20, 2024 7:58 am
Forum: Quest Machine
Topic: Invector with mirror
Replies: 3
Views: 19

Re: Invector with mirror

Glad to help!
by Tony Li
Sun May 19, 2024 9:53 pm
Forum: Quest Machine
Topic: Invector with mirror
Replies: 3
Views: 19

Re: Invector with mirror

Hi, Those integration scripts assume a single Invector player. They could still work in a multiplayer game if the remote players are represented by "ghosts" -- that is, non-Invector GameObjects that just mirror the positions and animations of the actual remote players. If you're instantiat...
by Tony Li
Sun May 19, 2024 10:01 am
Forum: Dialogue System for Unity
Topic: How should I go about using the Save System for Visual Novel Values?
Replies: 1
Views: 27

Re: How should I go about using the Save System for Visual Novel Values?

Hi, There are two ways to do this: 1. The simplest from a code perspective is to use Dialogue System variables in your dialogue database. They automatically get saved in your saved games, and you can see their values at runtime in the Dialogue Editor's Watches tab. Tip: Use "." in your var...
by Tony Li
Sun May 19, 2024 9:55 am
Forum: Dialogue System for Unity
Topic: Adding images of player and NPC
Replies: 3
Views: 36

Re: Adding images of player and NPC

Happy to help!
by Tony Li
Sun May 19, 2024 9:54 am
Forum: Dialogue System for Unity
Topic: Are there any plans to support UI Builder?
Replies: 5
Views: 1181

Re: Are there any plans to support UI Builder?

Hi,

Yes, UI Toolkit's runtime code is finally stable enough to add support for it in the Dialogue System this summer.
by Tony Li
Sat May 18, 2024 4:06 pm
Forum: Dialogue System for Unity
Topic: Select Closest Usable when Multiple are in Range
Replies: 1
Views: 27

Re: Select Closest Usable when Multiple are in Range

Hi, Are you using the Selector component, Proximity Selector, or something else?(The Selector/Proximity Selector aren't mandatory. They're just provided as a convenience if you want to use them.) Assuming you're using a Proximity Selector, you can make a subclass of ProximitySelector and override th...
by Tony Li
Sat May 18, 2024 3:51 pm
Forum: Dialogue System for Unity
Topic: Adding images of player and NPC
Replies: 3
Views: 36

Re: Adding images of player and NPC

Hi, Assign your portrait images to the actors' Portrait Sprites: actorPortraits.png Then make sure your subtitle panel's Portrait Image is assigned: portraitImage.png If that doesn't work, first look for any errors or warnings in your Console window. If there are no errors or warnings, make sure the...
by Tony Li
Fri May 17, 2024 4:27 pm
Forum: Dialogue System for Unity
Topic: How to Skip Entire Cutscenes?
Replies: 3
Views: 42

Re: How to Skip Entire Cutscenes?

Glad to help!