Search found 20721 matches

by Tony Li
Thu May 09, 2024 9:53 pm
Forum: Dialogue System for Unity
Topic: Issue starting new conversation when changing scenes
Replies: 8
Views: 48

Re: Issue starting new conversation when changing scenes

Hi, Thanks for posting the screenshot. The issue is that yellow warning. The conversation in the new scene is starting, but it can't figure out what subtitle panel to use. Is the GameObject named "Character" your player? Does it have a Dialogue Actor component? If so, what are the componen...
by Tony Li
Thu May 09, 2024 9:04 pm
Forum: Dialogue System for Unity
Topic: First Sequence Listener
Replies: 5
Views: 34

Re: First Sequence Listener

Oops, yes, that was a typo
by Tony Li
Thu May 09, 2024 7:48 pm
Forum: Dialogue System for Unity
Topic: How to hide bubble text immediately
Replies: 3
Views: 32

Re: How to hide bubble text immediately

Hi,

Try ticking the subtitle panel's Wait For Show and Wait For Hide checkboxes. Let me know if that addresses the issue. What is the Visibility dropdown set to?
by Tony Li
Thu May 09, 2024 5:06 pm
Forum: Dialogue System for Unity
Topic: Issue starting new conversation when changing scenes
Replies: 8
Views: 48

Re: Issue starting new conversation when changing scenes

Hi,

When you leave the first scene, do you see this line in the Console:

Code: Select all

Dialogue System: Conversation ending.
If not, then the first conversation is still active. If so, what's the Sequence of the last node in the conversation?
by Tony Li
Thu May 09, 2024 5:03 pm
Forum: Dialogue System for Unity
Topic: How to hide bubble text immediately
Replies: 3
Views: 32

Re: How to hide bubble text immediately

Hi,

Can you please provide a screenshot or mockup of what's going on and what you'd like to happen?
by Tony Li
Thu May 09, 2024 5:02 pm
Forum: Dialogue System for Unity
Topic: Animations playable on paused Timeline
Replies: 1
Views: 11

Re: Animations playable on paused Timeline

Hi,

If Timeline is controlling an animator (e.g., a character involved in a conversation), nothing else can control the animator.
by Tony Li
Thu May 09, 2024 4:37 pm
Forum: Dialogue System for Unity
Topic: First Sequence Listener
Replies: 5
Views: 34

Re: First Sequence Listener

Hi, I'm trying to understand. Do you want to delay the appearance of the dialogue text until a certain action has occurred? If so, create an empty node from <START>. Then link this empty node to the first node with text. In the empty node, leave the Dialogue Text blank, and set the Sequence to somet...
by Tony Li
Thu May 09, 2024 12:19 pm
Forum: Dialogue System for Unity
Topic: Issue starting new conversation when changing scenes
Replies: 8
Views: 48

Re: Issue starting new conversation when changing scenes

Hi,

Set the Dialogue Manager's Other Settings > Debug Level to Info and check which GameObjects are being used for the actor and conversant. Is it different when you play straight in the scene versus when you come from another scene?

by Tony Li
Thu May 09, 2024 10:15 am
Forum: Dialogue System for Unity
Topic: View Dialogue on timeline and response option appearing
Replies: 3
Views: 20

Re: View Dialogue on timeline and response option appearing

If you'll control the conversation's continuation in the timeline, then yes. Set the Dialogue Manager's Subtitle Settings > Continue Button mode to Always, or do it only for the specific conversation (in Dialogue Editor > Conversations > Menu > Conversation Properties). Then use a dialogue UI that d...
by Tony Li
Thu May 09, 2024 8:23 am
Forum: Dialogue System for Unity
Topic: First Sequence Listener
Replies: 5
Views: 34

Re: First Sequence Listener

Hi,

If you don't want to use a Cinemachine Priority On Dialogue Event component and/or the Cinemachine***() sequencer commands, I suggest putting your code in a custom sequencer command. This way they can tie into the timing of the conversation and vice versa.