Search found 5 matches
- Fri May 17, 2024 3:40 pm
- Forum: Dialogue System for Unity
- Topic: How to Skip Entire Cutscenes?
- Replies: 3
- Views: 48
Re: How to Skip Entire Cutscenes?
Works like a charm! Thanks!
- Fri May 17, 2024 1:10 pm
- Forum: Dialogue System for Unity
- Topic: How to Skip Entire Cutscenes?
- Replies: 3
- Views: 48
How to Skip Entire Cutscenes?
Hi! I'm building a cutscene. This is what I want to happen: 1. First half of scene: Dialogue boxes appear normally. Player must press continue button to advance dialogue when they're done reading it. (There is TextAnimatorContinueButtonFastForward to skip text animation on my boxes). 2. New characte...
- Thu May 16, 2024 3:38 pm
- Forum: Dialogue System for Unity
- Topic: How to Skip Entire Cutscenes?
- Replies: 1
- Views: 45
How to Skip Entire Cutscenes?
Hi! I'm wanting to make a button in the pause menu that skips the current scene that is playing. I've seen this thread , but that solution is more like a fast-forward feature, and I can still see dialogue boxes and character movements flash before my eyes. I want it to be more like when you skip a s...
- Tue Apr 23, 2024 7:37 pm
- Forum: Dialogue System for Unity
- Topic: Make inspector button in DialogueSystemTrigger that opens conversation window
- Replies: 2
- Views: 160
Re: Make inspector button in DialogueSystemTrigger that opens conversation window
Would be an amazing feature! Thank you!
- Mon Apr 22, 2024 6:10 pm
- Forum: Dialogue System for Unity
- Topic: Make inspector button in DialogueSystemTrigger that opens conversation window
- Replies: 2
- Views: 160
Make inspector button in DialogueSystemTrigger that opens conversation window
Hi! I'd like a shortcut that lets me open the Conversation window from a DialogueSystemTrigger (StartConversation or Bark) to make it easy to edit the dialogue that a GameObject will play. Would this be possible and what's the easiest way for me to add the feature? Thanks! (PS - Love that the newer ...