Search found 36 matches
- Fri Apr 26, 2024 3:57 pm
- Forum: Quest Machine
- Topic: How to add item as reward to inventory?
- Replies: 3
- Views: 403
Re: How to add item as reward to inventory?
Worked like a charm, thank you!
- Fri Apr 26, 2024 3:30 pm
- Forum: Quest Machine
- Topic: How to add item as reward to inventory?
- Replies: 3
- Views: 403
How to add item as reward to inventory?
Hello, I am looking into actions on successful state. I have integrated to MoreMountains Inventory Engine (via Topdown engine). I see there is a way to insert an item into the inventory. How is it suppose to work? I added the name of the inventory then it asks me to add the name of the item. What na...
- Fri Apr 26, 2024 1:38 pm
- Forum: Dialogue System for Unity
- Topic: Dialog does not start
- Replies: 6
- Views: 278
Re: Dialog does not start
Thank you! I ended up adding this script to my text (Subtitle text field): using PixelCrushers.DialogueSystem; using UnityEngine; public class DialogContinueFastForward : MonoBehaviour { public KeyCode[] continueKeys = new KeyCode[] { KeyCode.Space, KeyCode.Return }; void Update() { foreach (var key...
- Fri Apr 26, 2024 1:28 pm
- Forum: Dialogue System for Unity
- Topic: Starting the dialog programatically
- Replies: 5
- Views: 279
Re: Starting the dialog programatically
Thank you! I ended up adding this script on the NPC: using UnityEngine; using PixelCrushers.DialogueSystem; public class CharacterDialogActivation : MonoBehaviour { private bool isPlayer = false; private GameObject indicator; private void Start() { Transform indicatorTransform = this.transform.Find(...
- Fri Apr 26, 2024 9:04 am
- Forum: Dialogue System for Unity
- Topic: Starting the dialog programatically
- Replies: 5
- Views: 279
Re: Starting the dialog programatically
Nice which namespace should I use to access that? I got this but it does not trigger the dialog. using UnityEngine; using PixelCrushers.DialogueSystem; namespace PixelCrushers.DialogueSystem { public class CharacterDialogActivation : MonoBehaviour { private GameObject currentConversationist; private...
- Fri Apr 26, 2024 8:35 am
- Forum: Dialogue System for Unity
- Topic: Starting the dialog programatically
- Replies: 5
- Views: 279
Starting the dialog programatically
Hello, How can I start a conversation by just standing next to the person and hitting "E". Not using the mouse to point. Like I do for Quest machine where I have a script that detects if I am colliding with a Quest giver object and starting the conversation by hitting E. Is there something...
- Fri Apr 26, 2024 8:19 am
- Forum: Dialogue System for Unity
- Topic: Dialog does not start
- Replies: 6
- Views: 278
Re: Dialog does not start
Great, where can I set other quick keys like ESC for skipping?
Also how can I speed up the fade in and out of the dialog?
Also how can I speed up the fade in and out of the dialog?
- Fri Apr 26, 2024 8:03 am
- Forum: Dialogue System for Unity
- Topic: Dialog does not start
- Replies: 6
- Views: 278
Re: Dialog does not start
I solved the selection issue by setting the charcters layer (enemies) to the selector component on the Player character. But I still need to change from Space to E key.
- Fri Apr 26, 2024 7:34 am
- Forum: Dialogue System for Unity
- Topic: Dialog does not start
- Replies: 6
- Views: 278
Dialog does not start
Hello, I have setup Dialog manager and it works great on simple 3D cubes. I can start and run dialogs from these simple cubes. But I have real characters that I add Dialogue System Trigger and Usable components to and set them exactly as I do for the cubes (I also tried copying the exact components ...
- Thu Apr 25, 2024 11:03 am
- Forum: Love/Hate
- Topic: Centralized save manager events
- Replies: 14
- Views: 663
Re: Centralized save manager events
Bought now!