What if I need to output several reward items on response item? For example, 15 XP AND 100 amount of ammo? (See attachment)
Is it possible to create a new array or list field? Something like this: [{RewardName: "Money", RewardAmount: 100}, [{RewardName: "XP", RewardAmount: 15}]
Search found 6 matches
- Wed May 08, 2024 3:48 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
- Replies: 5
- Views: 183
- Fri Apr 26, 2024 2:56 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
- Replies: 5
- Views: 183
Re: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
Thanks for advices. I'll try to do that)
- Fri Apr 26, 2024 5:26 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
- Replies: 5
- Views: 183
Dialogue Response Item with dynamic labels (XP, Reward, New weapon)
Hi!
I need a similar response system as in the attachment below (+5000 money, +1 weapon). Is there any built-in functionality?
Thanks.
I need a similar response system as in the attachment below (+5000 money, +1 weapon). Is there any built-in functionality?
Thanks.
- Sun Apr 14, 2024 11:44 am
- Forum: Dialogue System for Unity
- Topic: UI label above NPC's head (has character quest to give?)
- Replies: 1
- Views: 41
UI label above NPC's head (has character quest to give?)
Hi! I need to create the same as on the image below label above my NPC character when there are any unassigned quests to complete. When "no quests" -> only name, "main quest" -> star icon plus name, "secondary quest" -> exclamation mark plus name https://cdn.nichesites....
- Thu Apr 11, 2024 4:04 am
- Forum: Dialogue System for Unity
- Topic: Multiple Conversations support per one NPC
- Replies: 3
- Views: 84
- Wed Apr 10, 2024 4:12 am
- Forum: Dialogue System for Unity
- Topic: Multiple Conversations support per one NPC
- Replies: 3
- Views: 84
Multiple Conversations support per one NPC
Hello! I have several quests and conversations that give one NPC (MyNPC1) throughout the game. For example, I finished the quest, and MyNPC1 started a new conversation for another quest, etc. I don't understand how to create that functionality, because there is only one DialogueSystemTrigger attache...